Squawkabilly

Squawkabilly

Rank #198NormalFlying

HP
157
Atk
116
Def
71
SpA
65
SpD
71
Spe
112
Total592

Usage Format

Squawkabilly Abilities

All Squawkabilly Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
SquawkabillySquawkabilly
NormalFlying1571167165711125922.4
Squawkabilly (Yellow Plumage)Squawkabilly (Yellow Plumage)NormalFlying1571167165711125922.4

Squawkabilly Type Effectiveness

Weak to

Rock2×Electric2×Ice2×

Resistant to

Bug½×Grass½×

Immune to

Ground0×Ghost0×

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Steel1×Fire1×Water1×Psychic1×Dragon1×Dark1×Fairy1×

Squawkabilly Moves

Usage Move Type Category Target Power Acc PP Prio Description
75.2%Final GambitFightingSpecialSingle—10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
74.4%Parting ShotDarkStatusSingle—100200Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokemon.
73.7%Brave BirdFlyingPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
38.4%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
36.7%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
20%TauntDarkStatusSingle—100200Gives the target the Taunted status.
8.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
8.7%Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
8.1%Feather DanceFlyingStatusSingle—100160Lowers the target’s Attack stat by 2 stages.
7.9%Quick AttackNormalPhysicalSingle4010020+1—
—FlyFlyingPhysicalSingle9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—Heat WaveFireSpecialAll Foes9590120Has a 10% chance of burning targets.
—TormentDarkStatusSingle—100160Gives the target the Unable to Repeat status.
—FlatterDarkStatusSingle—100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Hyper VoiceNormalSpecialAll Foes90100120—
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—RoostFlyingStatusSelf—∞80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
—CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
—Seed BombGrassPhysicalSingle80100160—
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—LungeBugPhysicalSingle80100160Lowers the target’s Attack stat by 1 stage.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—Dual WingbeatFlyingPhysicalSingle4090120The user attacks twice in a row.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.