Vileplume

Vileplume

Rank #106GrassPoison

HP
150
Atk
100
Def
105
SpA
130
SpD
110
Spe
70
Total665

Usage Format

Vileplume Abilities

Vileplume Type Effectiveness

Weak to

FlyingFirePsychicIce

Resistant to

Fighting½×Water½×Electric½×Fairy½×Grass¼×

Immune to

Damaged normally by

NormalPoisonGroundRockBugGhostSteelDragonDark

Vileplume Moves

Usage Move Type Category Power Acc PP Prio Description
80.5%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
73.8%Sleep PowderGrassStatus75160Puts the target to sleep.
70.5%After YouNormalStatus160Makes the target move immediately after the user.
25.3%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
23.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
22%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
21.5%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
17.1%Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
16.3%Strength SapGrassStatus100120Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage.
10.5%Pollen PuffBugSpecial90100160When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Poison PowderPoisonStatus75200Poisons the target.
Stun SporeGrassStatus75200Paralyzes the target.
Petal DanceGrassSpecial120100120The user gains the Rampaging status.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
MoonlightFairyStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
IngrainGrassStatus200The user gains the Ingrained status.
Teeter DanceNormalStatus100200Confuses all other Pokemon on the field.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Seed BombGrassPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Petal BlizzardGrassPhysical90100160
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
Dazzling GleamFairySpecial80100120
Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Corrosive GasPoisonStatus100200Causes all other Pokemon on the field to lose their held items.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.