Vileplume
Rank #106![]()
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HP
150
Atk
100
Def
105
SpA
130
SpD
110
Spe
70
Total665
Usage Format
Vileplume Abilities
Vileplume Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Vileplume Moves
| Usage | Move | Type | Category | Power | Acc | PP | Prio | Description |
|---|
| 80.5% | Sludge Bomb | 90 | 100 | 12 | 0 | Has a 30% chance of poisoning the target. | ||
| 73.8% | Sleep Powder | — | 75 | 16 | 0 | Puts the target to sleep. | ||
| 70.5% | After You | — | ∞ | 16 | 0 | Makes the target move immediately after the user. | ||
| 25.3% | Solar Beam | 120 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| 23.4% | Protect | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 22% | Energy Ball | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 21.5% | Giga Drain | 75 | 100 | 12 | 0 | The user’s HP is restored by 1/2 of the damage dealt by this move. | ||
| 17.1% | Leaf Storm | 130 | 90 | 8 | 0 | Lowers the user’s Sp. Atk stat by 2 stages. | ||
| 16.3% | Strength Sap | — | 100 | 12 | 0 | Restores the user’s HP by an amount equal to the target’s Attack stat. Lowers the target’s Attack stat by 1 stage. | ||
| 10.5% | Pollen Puff | 90 | 100 | 16 | 0 | When used on an ally, this move restores 1/2 of its max HP instead of dealing damage. | ||
| — | Swords Dance | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Body Slam | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Hyper Beam | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Leech Seed | — | 90 | 12 | 0 | Gives the target the Leech Seeded status. | ||
| — | Growth | — | ∞ | 20 | 0 | Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead. | ||
| — | Poison Powder | — | 75 | 20 | 0 | Poisons the target. | ||
| — | Stun Spore | — | 75 | 20 | 0 | Paralyzes the target. | ||
| — | Petal Dance | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Toxic | — | 90 | 12 | 0 | Badly poisons the target. If the user is a Poison type, this move will never miss. | ||
| — | Rest | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. | ||
| — | Snore | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Flail | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Endure | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Attract | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Sweet Scent | — | 100 | 20 | 0 | Lowers targets’ evasiveness by 2 stages. | ||
| — | Synthesis | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| — | Moonlight | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | ||
| — | Sunny Day | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Facade | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Ingrain | — | ∞ | 20 | 0 | The user gains the Ingrained status. | ||
| — | Teeter Dance | — | 100 | 20 | 0 | Confuses all other Pokemon on the field. | ||
| — | Weather Ball | 50 | 100 | 12 | 0 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | ||
| — | Tickle | — | 100 | 20 | 0 | Lowers the target’s Attack and Defense stats by 1 stage. | ||
| — | Bullet Seed | 25 | 100 | 20 | 0 | The user attacks 2 to 5 times in a row. | ||
| — | Fling | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Seed Bomb | 80 | 100 | 16 | 0 | — | ||
| — | Giga Impact | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Grass Knot | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Venoshock | 65 | 100 | 12 | 0 | This move’s power is doubled if the target is poisoned or badly poisoned. | ||
| — | Sludge Wave | 95 | 100 | 12 | 0 | Has a 10% chance of poisoning targets. | ||
| — | Acid Spray | 40 | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Round | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Petal Blizzard | 90 | 100 | 16 | 0 | — | ||
| — | Grassy Terrain | — | ∞ | 12 | 0 | Turns the entire field into Grassy Terrain for 5 turns. | ||
| — | Moonblast | 95 | 100 | 16 | 0 | Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage. | ||
| — | Dazzling Gleam | 80 | 100 | 12 | 0 | — | ||
| — | Solar Blade | 125 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | Grassy Glide | 55 | 100 | 20 | 0 | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. | ||
| — | Corrosive Gas | — | 100 | 20 | 0 | Causes all other Pokemon on the field to lose their held items. | ||
| — | Trailblaze | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |