Farfetch’d

Farfetch’d

Rank #215NormalFlying

HP
127
Atk
110
Def
75
SpA
78
SpD
82
Spe
80
Total552

Usage Format

Farfetch’d Abilities

Farfetch’d Type Effectiveness

Weak to

Rock2×Electric2×Ice2×

Resistant to

Bug½×Grass½×

Immune to

Ground0×Ghost0×

Damaged normally by

Normal1×Fighting1×Flying1×Poison1×Steel1×Fire1×Water1×Psychic1×Dragon1×Dark1×Fairy1×

Farfetch’d Moves

Usage Move Type Category Target Power Acc PP Prio Description
60.4%Brave BirdFlyingPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
39.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
37.5%Close CombatFightingPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
33.1%Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
31.8%SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
23.8%FeintNormalPhysicalSingle3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
22.4%Simple BeamNormalStatusSingle—100160Changes the target’s Ability to Simple.
19.7%Leaf BladeGrassPhysicalSingle90100160This move has a 1-stage Critical-Hit Ratio Boost.
13.8%First ImpressionBugPhysicalSingle10010012+2This move fails unless it is the first move used by the user after it enters a battle.
11.9%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—FlyFlyingPhysicalSingle9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Quick AttackNormalPhysicalSingle4010020+1—
—Focus EnergyNormalStatusSelf—∞200The user gains a 2-stage Critical-Hit Ratio Boost.
—Sky AttackFlyingPhysicalSingle1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Steel WingSteelPhysicalSingle7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—UproarNormalSpecialRandom90100120The user gains the Uproar status.
—Heat WaveFireSpecialAll Foes9590120Has a 10% chance of burning targets.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—Feather DanceFlyingStatusSingle—100160Lowers the target’s Attack stat by 2 stages.
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—CovetNormalPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—RoostFlyingStatusSelf—∞80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—Final GambitFightingSpecialSingle—10080The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.
—Solar BladeGrassPhysicalSingle125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Brutal SwingDarkPhysicalAll60100200—
—Dual WingbeatFlyingPhysicalSingle4090120The user attacks twice in a row.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.