Farfetch’d
Rank #215![]()
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HP
127
Atk
110
Def
75
SpA
78
SpD
82
Spe
80
Total552
Usage Format
Farfetch’d Abilities
Keen Eye2.5%
The Pokemon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
Inner Focus37.9%
The Pokemon never flinches when attacked and is unaffected by Intimidate.
Defiant59.6%
When the Pokemon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
Farfetch’d Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Farfetch’d Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 60.4% | Brave Bird | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| 39.8% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 37.5% | Close Combat | Single | 120 | 100 | 8 | 0 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | ||
| 33.1% | Night Slash | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 31.8% | Slash | Single | 80 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 23.8% | Feint | Single | 30 | 100 | 12 | +2 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| 22.4% | Simple Beam | Single | — | 100 | 16 | 0 | Changes the target’s Ability to Simple. | ||
| 19.7% | Leaf Blade | Single | 90 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| 13.8% | First Impression | Single | 100 | 100 | 12 | +2 | This move fails unless it is the first move used by the user after it enters a battle. | ||
| 11.9% | U-turn | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Swords Dance | Self | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| — | Fly | Single | 90 | 95 | 16 | 0 | The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Agility | Self | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Quick Attack | Single | 40 | 100 | 20 | +1 | — | ||
| — | Focus Energy | Self | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Sky Attack | Single | 140 | 90 | 8 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Curse | Varies | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Flail | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Steel Wing | Single | 70 | 90 | 20 | 0 | Has a 10% chance of boosting the user’s Defense stat by 1 stage. | ||
| — | Attract | Single | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Iron Tail | Single | 100 | 75 | 16 | 0 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Heat Wave | All Foes | 95 | 90 | 12 | 0 | Has a 10% chance of burning targets. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Knock Off | Single | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| — | Feather Dance | Single | — | 100 | 16 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Air Cutter | All Foes | 60 | 95 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Covet | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Roost | Self | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | ||
| — | Poison Jab | Single | 80 | 100 | 20 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Air Slash | Single | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Acrobatics | Single | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Final Gambit | Single | — | 100 | 8 | 0 | The user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used. | ||
| — | Solar Blade | Single | 125 | 100 | 12 | 0 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | ||
| — | Throat Chop | Single | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Brutal Swing | All | 60 | 100 | 20 | 0 | — | ||
| — | Dual Wingbeat | Single | 40 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |