Glalie

Glalie

Rank #173Ice

HP
155
Atk
100
Def
100
SpA
100
SpD
100
Spe
100
Total655

Usage Format

Glalie Abilities

All Glalie Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GlalieGlalie
Ice155100100100100100655256.5
Mega GlalieMega GlalieIce155140100140100120755350.2

Glalie Type Effectiveness

Weak to

FightingRockSteelFire

Resistant to

Ice½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundBugGhostWaterGrassElectricPsychicDragonDarkFairy

Glalie Moves

Usage Move Type Category Power Acc PP Prio Description
87.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
79.7%ExplosionNormalPhysical25010080The user faints upon using this move.
36.7%Ice ShardIcePhysical4010020+1
28.3%Freeze-DryIceSpecial70100200This move is also super effective against Water-type Pokemon.
27.8%Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
18%TauntDarkStatus100200Gives the target the Taunted status.
17.6%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
16.4%Sheer ColdIceSpecial3080Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokemon other than Ice types, the accuracy of this move is 20%.
6.8%BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
6.8%SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Self-DestructNormalPhysical20010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
RolloutRockPhysical3090200
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
AstonishGhostPhysical30100160
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Icicle SpearIcePhysical25100200The user attacks 2 to 5 times in a row.
BlockNormalStatus80Gives the target the Can’t Escape status.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
SwitcherooDarkStatus100120The user and the target swap their held items.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
AvalancheIcePhysical6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
Ice FangIcePhysical6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Frost BreathIceSpecial6090120Always a critical hit.
Icicle CrashIcePhysical8590120Has a 30% chance of making the target flinch.
Steel RollerSteelPhysical13010080Removes any terrain. This move fails if there is no terrain on the field.
Ice SpinnerIcePhysical80100160Removes any terrain.
SnowscapeIceStatus80Summons snow for 5 turns.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.