Mega Glalie

Mega Glalie

Ice

HP
155
Atk
140
Def
100
SpA
140
SpD
100
Spe
120
Total755

Usage Format

Mega Glalie Abilities

All Glalie Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GlalieGlalieIce155100100100100100655256.5
Mega GlalieMega Glalie
Ice155140100140100120755350.2

Mega Glalie Type Effectiveness

Weak to

Fighting2×Rock2×Steel2×Fire2×

Resistant to

Ice½×

Immune to

—

Damaged normally by

Normal1×Flying1×Poison1×Ground1×Bug1×Ghost1×Water1×Grass1×Electric1×Psychic1×Dragon1×Dark1×Fairy1×

Mega Glalie Moves

Usage Move Type Category Target Power Acc PP Prio Description
85.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
81.2%ExplosionNormalPhysicalAll25010080The user faints upon using this move.
36.5%Ice ShardIcePhysicalSingle4010020+1—
28.4%Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
22%Freeze-DryIceSpecialSingle70100200This move is also super effective against Water-type Pokemon.
16.5%Sheer ColdIceSpecialSingle—3080Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokemon other than Ice types, the accuracy of this move is 20%.
16%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
13.6%TauntDarkStatusSingle—100200Gives the target the Taunted status.
13.3%Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
9%Steel RollerSteelPhysicalSingle13010080Removes any terrain. This move fails if there is no terrain on the field.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—DisableNormalStatusSingle—100200Gives the target the Move Disabled status for 4 turns.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—RolloutRockPhysicalSingle3090200—
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—AstonishGhostPhysicalSingle30100160—
—Weather BallNormalSpecialSingle50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—Icicle SpearIcePhysicalSingle25100200The user attacks 2 to 5 times in a row.
—BlockNormalStatusSingle—∞80Gives the target the Can’t Escape status.
—Water PulseWaterSpecialSingle60100200Has a 20% chance of confusing the target.
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—SwitcherooDarkStatusSingle—100120The user and the target swap their held items.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—AvalancheIcePhysicalSingle6010012-4This move’s power is doubled if the target has already dealt damage to the user with a move in the same turn.
—Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
—Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Frost BreathIceSpecialSingle6090120Always a critical hit.
—Icicle CrashIcePhysicalSingle8590120Has a 30% chance of making the target flinch.
—SnowscapeIceStatusField—∞80Summons snow for 5 turns.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.