Gliscor

Gliscor

Rank #110GroundFlying

HP
150
Atk
115
Def
145
SpA
65
SpD
95
Spe
115
Total685

Usage Format

Gliscor Abilities

Gliscor Type Effectiveness

Weak to

Ice4×Water2×

Resistant to

Fighting½×Poison½×Bug½×

Immune to

Ground0×Electric0×

Damaged normally by

Normal1×Flying1×Rock1×Ghost1×Steel1×Fire1×Grass1×Psychic1×Dragon1×Dark1×Fairy1×

Gliscor Moves

Usage Move Type Category Target Power Acc PP Prio Description
65.1%High HorsepowerGroundPhysicalSingle9595120—
60.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
58.4%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
34.5%Dual WingbeatFlyingPhysicalSingle4090120The user attacks twice in a row.
32.2%AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
30.2%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
22.3%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
9.1%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
8.4%Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
7.2%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—Wing AttackFlyingPhysicalSingle60100200—
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Pin MissileBugPhysicalSingle2595200The user attacks 2 to 5 times in a row.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—CounterFightingPhysicalVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—Quick AttackNormalPhysicalSingle4010020+1—
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—CrabhammerWaterPhysicalSingle10095120This move has a 1-stage Critical-Hit Ratio Boost.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Steel WingSteelPhysicalSingle7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Metal ClawSteelPhysicalSingle5095200—
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Poison TailPoisonPhysicalSingle50100200—
—FeintNormalPhysicalSingle3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—X-ScissorBugPhysicalSingle80100160—
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Thunder FangElectricPhysicalSingle6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
—Fire FangFirePhysicalSingle6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
—Power WhipGrassPhysicalSingle12085120—
—Cross PoisonPoisonPhysicalSingle70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Struggle BugBugSpecialAll Foes50100200Lowers targets’ Sp. Atk stats by 1 stage.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—LungeBugPhysicalSingle80100160Lowers the target’s Attack stat by 1 stage.
—Brutal SwingDarkPhysicalAll60100200—
—Psychic FangsPsychicPhysicalSingle85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Breaking SwipeDragonPhysicalAll Foes60100160Lowers targets’ Attack stats by 1 stage.
—Scale ShotDragonPhysicalSingle2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.