Kleavor

Kleavor

Rank #74BugRock

HP
145
Atk
155
Def
115
SpA
65
SpD
90
Spe
105
Total675

Usage Format

Kleavor Abilities

Kleavor Type Effectiveness

Weak to

RockSteelWater

Resistant to

Normal½×Poison½×

Immune to

Damaged normally by

FightingFlyingGroundBugGhostFireGrassElectricPsychicIceDragonDarkFairy

Kleavor Moves

Usage Move Type Category Power Acc PP Prio Description
96.5%Stone AxeRockPhysical6590160Gives the opponent’s side the Stealth Rock status.
86.2%X-ScissorBugPhysical80100160
46.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
42.4%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
37.4%Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
22.9%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
16.1%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
13.2%Aerial AceFlyingPhysical60200This move never misses.
8.3%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
6.4%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
SwiftNormalSpecial60200
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Fury CutterBugPhysical4095200
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Ancient PowerRockSpecial6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Vacuum WaveFightingSpecial4010020+1
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Double HitNormalPhysical3590120The user attacks twice in a row.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Struggle BugBugSpecial50100200Lowers targets’ Sp. Atk stats by 1 stage.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Brutal SwingDarkPhysical60100200
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.