Lopunny

Lopunny

Rank #96Normal

HP
140
Atk
96
Def
104
SpA
74
SpD
116
Spe
125
Total655

Usage Format

Lopunny Abilities

All Lopunny Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
LopunnyLopunny
Normal140961047411612565533.3
Mega LopunnyMega LopunnyNormalFighting1401561147411615575528.3

Lopunny Type Effectiveness

Weak to

Fighting

Resistant to

Immune to

Ghost

Damaged normally by

NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Lopunny Moves

Usage Move Type Category Power Acc PP Prio Description
94.4%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
83.2%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
40.7%Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
33.2%EncoreNormalStatus10080Gives the target the Encore status.
28.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
19.8%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
13.3%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
12.6%Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
12.3%After YouNormalStatus160Makes the target move immediately after the user.
8.7%Mach PunchFightingPhysical4010020+1
Mega PunchNormalPhysical8085200
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
High Jump KickFightingPhysical13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Sweet KissFairyStatus75120Confuses the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Dynamic PunchFightingPhysical1005080Confuses the target.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Mirror CoatPsychicSpecial10020-5The user retaliates to deal double the damage it took from an opponent’s special move during the turn this move is used.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FlatterDarkStatus100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Magic CoatPsychicStatus16+4
Teeter DanceNormalStatus100200Confuses all other Pokemon on the field.
Hyper VoiceNormalSpecial90100120
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Cosmic PowerPsychicStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
CopycatNormalStatus200The user mimics the move that was last used. This move fails if no other move has been used yet.
Aura SphereFightingSpecial80200This move never misses.
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
SwitcherooDarkStatus100120The user and the target swap their held items.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Double HitNormalPhysical3590120The user attacks twice in a row.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Circle ThrowFightingPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
RetaliateNormalPhysical7010080
Work UpNormalStatus200
Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Brutal SwingDarkPhysical60100200
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.