Mega Altaria

Mega Altaria

DragonFairy

HP
150
Atk
130
Def
130
SpA
130
SpD
125
Spe
100
Total765

Usage Format

Mega Altaria Abilities

All Altaria Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
AltariaAltariaDragonFlying150901109012510066520.6
Mega AltariaMega Altaria
DragonFairy15013013013012510076520.6

Mega Altaria Type Effectiveness

Weak to

PoisonSteelIceFairy

Resistant to

Fighting½×Bug½×Fire½×Water½×Grass½×Electric½×Dark½×

Immune to

Dragon

Damaged normally by

NormalFlyingGroundRockGhostPsychic

Mega Altaria Moves

Usage Move Type Category Power Acc PP Prio Description
62%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
52.8%Hyper VoiceNormalSpecial90100120
49.6%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
40.8%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
21%Will-O-WispFireStatus85160Burns the target.
19%Perish SongNormalStatus80Gives all Pokemon on the field the Perishing status.
14.2%Draco MeteorDragonSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
13.7%SingNormalStatus55160Puts the target to sleep.
13.4%Dragon PulseDragonSpecial85100120
12.4%Fire SpinFireSpecial3585160Gives the target the Bound status.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
HazeIceStatus200Eliminates every stat change on the entire field.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Aerial AceFlyingPhysical60200This move never misses.
Dragon ClawDragonPhysical80100160
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
PluckFlyingPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Cotton GuardGrassStatus120Boosts the user’s Defense stat by 3 stages.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Disarming VoiceFairySpecial40160
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
Dazzling GleamFairySpecial80100120
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
SnowscapeIceStatus80Summons snow for 5 turns.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.