Mega Banette

Mega Banette

Ghost

HP
139
Atk
185
Def
95
SpA
113
SpD
103
Spe
95
Total730

Usage Format

Mega Banette Abilities

All Banette Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
BanetteBanetteGhost13913585103838563012.5
Mega BanetteMega Banette
Ghost139185951131039573013

Mega Banette Type Effectiveness

Weak to

GhostDark

Resistant to

Poison½×Bug½×

Immune to

NormalFighting

Damaged normally by

FlyingGroundRockSteelFireWaterGrassElectricPsychicIceDragonFairy

Mega Banette Moves

Usage Move Type Category Power Acc PP Prio Description
77.9%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
66%Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
40.3%EncoreNormalStatus10080Gives the target the Encore status.
26.2%Will-O-WispFireStatus85160Burns the target.
25.3%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
22.2%SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
19.8%Shadow SneakGhostPhysical4010020+1
15.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
11.3%DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
9.7%Rain DanceWaterStatus80Summons rain for 5 turns.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
ThunderElectricSpecial11070120Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Role PlayPsychicStatus120Changes the user’s Ability to be the same as the target’s.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Shadow PunchGhostPhysical60200This move never misses.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Dazzling GleamFairySpecial80100120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.