Mega Golisopod

Mega Golisopod

BugSteel

HP
150
Atk
170
Def
195
SpA
90
SpD
140
Spe
60
Total805

Usage Format

Mega Golisopod Abilities

All Golisopod Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GolisopodGolisopodBugWater1501451608011060705108
Mega GolisopodMega Golisopod
BugSteel1501701959014060805148

Mega Golisopod Type Effectiveness

Weak to

Fire4×

Resistant to

Normal½×Bug½×Steel½×Psychic½×Ice½×Dragon½×Fairy½×Grass¼×

Immune to

Poison0×

Damaged normally by

Fighting1×Flying1×Ground1×Rock1×Ghost1×Water1×Electric1×Dark1×

Mega Golisopod Moves

Usage Move Type Category Target Power Acc PP Prio Description
94.8%Leech LifeBugPhysicalSingle80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
80.8%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
63.9%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
41.7%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
35.7%Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
22.2%LiquidationWaterPhysicalSingle85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
18.5%First ImpressionBugPhysicalSingle10010012+2This move fails unless it is the first move used by the user after it enters a battle.
11.4%Drill RunGroundPhysicalSingle8095120This move has a 1-stage Critical-Hit Ratio Boost.
8.1%Close CombatFightingPhysicalSingle12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
7%Aqua JetWaterPhysicalSingle4010020+1—
—Pin MissileBugPhysicalSingle2595200The user attacks 2 to 5 times in a row.
—SurfWaterSpecialAll90100160This move’s power is doubled against targets that have the Submerged status.
—Ice BeamIceSpecialSingle90100120Has a 10% chance of freezing the target.
—BlizzardIceSpecialAll Foes1107080Has a 10% chance of freezing targets. This move never misses in snow.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—WaterfallWaterPhysicalSingle80100160Has a 20% chance of making the target flinch.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—Icy WindIceSpecialAll Foes5595160Lowers targets’ Speed stats by 1 stage.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—RolloutRockPhysicalSingle3090200—
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—DiveWaterPhysicalSingle80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Muddy WaterWaterSpecialAll Foes9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Bulk UpFightingStatusSelf—∞200Boosts the user’s Attack and Defense stats by 1 stage.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—X-ScissorBugPhysicalSingle80100160—
—Bug BuzzBugSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Bug BiteBugPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—Double HitNormalPhysicalSingle3590120The user attacks twice in a row.
—Wide GuardRockStatusOwn Side—∞12+3During the turn this move is used, the user protects its side from moves that target all allies.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—ScaldWaterSpecialSingle80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
—Struggle BugBugSpecialAll Foes50100200Lowers targets’ Sp. Atk stats by 1 stage.
—Razor ShellWaterPhysicalSingle7595120Has a 50% chance of lowering the target’s Defense stat by 1 stage.
—SnarlDarkSpecialAll Foes5595160Lowers targets’ Sp. Atk stats by 1 stage.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—Chilling WaterWaterSpecialSingle50100200Lowers the target’s Attack stat by 1 stage.