Mega Scolipede

Mega Scolipede

BugPoison

HP
135
Atk
160
Def
169
SpA
95
SpD
119
Spe
82
Total760

Usage Format

Mega Scolipede Abilities

All Scolipede Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ScolipedeScolipedeBugPoison1351201097589132660200.5
Mega ScolipedeMega Scolipede
BugPoison1351601699511982760230.5

Mega Scolipede Type Effectiveness

Weak to

FlyingRockFirePsychic

Resistant to

Poison½×Bug½×Fairy½×Fighting¼×Grass¼×

Immune to

Damaged normally by

NormalGroundGhostSteelWaterElectricIceDragonDark

Mega Scolipede Moves

Usage Move Type Category Power Acc PP Prio Description
84.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
71%Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
58.9%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
48.9%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
34.9%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
17.8%Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
16.3%MegahornBugPhysical12085120
13.3%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
12.3%Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
9.2%Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Poison TailPoisonPhysical50100200
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
X-ScissorBugPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Double HitNormalPhysical3590120The user attacks twice in a row.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Venom DrenchPoisonStatus100200
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Smart StrikeSteelPhysical70120This move never misses.
Steel RollerSteelPhysical13010080Removes any terrain. This move fails if there is no terrain on the field.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.