Scolipede

Scolipede

Rank #174BugPoison

HP
135
Atk
120
Def
109
SpA
75
SpD
89
Spe
132
Total660

Usage Format

Scolipede Abilities

All Scolipede Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ScolipedeScolipede
BugPoison1351201097589132660200.5
Mega ScolipedeMega ScolipedeBugPoison1351601699511982760230.5

Scolipede Type Effectiveness

Weak to

Flying2×Rock2×Fire2×Psychic2×

Resistant to

Poison½×Bug½×Fairy½×Fighting¼×Grass¼×

Immune to

—

Damaged normally by

Normal1×Ground1×Ghost1×Steel1×Water1×Electric1×Ice1×Dragon1×Dark1×

Scolipede Moves

Usage Move Type Category Target Power Acc PP Prio Description
78.2%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
66.6%Leech LifeBugPhysicalSingle80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
48.5%Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
44.8%Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
24%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
20.7%MegahornBugPhysicalSingle12085120—
20.2%Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
18.6%Steel RollerSteelPhysicalSingle13010080Removes any terrain. This move fails if there is no terrain on the field.
16.1%Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
13.3%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Pin MissileBugPhysicalSingle2595200The user attacks 2 to 5 times in a row.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—AgilityPsychicStatusSelf—∞200Boosts the user’s Speed stat by 2 stages.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—SuperpowerFightingPhysicalSingle12010080Lowers the user’s Attack and Defense stats by 1 stage.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Poison TailPoisonPhysicalSingle50100200—
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—X-ScissorBugPhysicalSingle80100160—
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Cross PoisonPoisonPhysicalSingle70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
—Bug BiteBugPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—Double HitNormalPhysicalSingle3590120The user attacks twice in a row.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Venom DrenchPoisonStatusAll Foes—100200—
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Smart StrikeSteelPhysicalSingle70∞120This move never misses.
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.