Mega Venusaur

Mega Venusaur

GrassPoison

HP
155
Atk
120
Def
143
SpA
142
SpD
140
Spe
100
Total800

Usage Format

Mega Venusaur Abilities

All Venusaur Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
VenusaurVenusaurGrassPoison155102103120120100700100
Mega VenusaurMega Venusaur
GrassPoison155120143142140100800155.5

Mega Venusaur Type Effectiveness

Weak to

FlyingFirePsychicIce

Resistant to

Fighting½×Water½×Electric½×Fairy½×Grass¼×

Immune to

Damaged normally by

NormalPoisonGroundRockBugGhostSteelDragonDark

Mega Venusaur Moves

Usage Move Type Category Power Acc PP Prio Description
93.4%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
84.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
78.1%Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
49%Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
42.1%Sleep PowderGrassStatus75160Puts the target to sleep.
13.1%Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
12.8%Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
9.9%Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
4.6%Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
3.5%Weather BallNormalSpecial50100120When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
GrowthGrassStatus200Boosts the user’s Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Poison PowderPoisonStatus75200Poisons the target.
Petal DanceGrassSpecial120100120The user gains the Rampaging status.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
IngrainGrassStatus200The user gains the Ingrained status.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Frenzy PlantGrassSpecial1509080The user gains the Recharging status on the turn after this move is used.
Worry SeedGrassStatus100120Changes the target’s Ability to Insomnia.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Seed BombGrassPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Power WhipGrassPhysical12085120
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Petal BlizzardGrassPhysical90100160
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Terrain PulseNormalSpecial50100120This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.