Scizor
Rank #80![]()
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HP
145
Atk
150
Def
120
SpA
75
SpD
100
Spe
85
Total675
Usage Format
Scizor Abilities
All Scizor Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 145 | 150 | 120 | 75 | 100 | 85 | 675 | 118 | ||
| 145 | 170 | 160 | 85 | 120 | 95 | 775 | 125 |
Scizor Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Scizor Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 96.8% | Bullet Punch | Single | 40 | 100 | 20 | +1 | — | ||
| 72.2% | Bug Bite | Single | 60 | 100 | 20 | 0 | If the target is holding a Berry, the user eats that Berry and gains its effect. | ||
| 67.5% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 43.7% | Swords Dance | Self | — | ∞ | 20 | 0 | Boosts the user’s Attack stat by 2 stages. | ||
| 26.5% | Close Combat | Single | 120 | 100 | 8 | 0 | Lowers the user’s Defense and Sp. Def stats by 1 stage. | ||
| 22.4% | Dual Wingbeat | Single | 40 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| 10.1% | Knock Off | Single | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| 9.2% | U-turn | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 6.1% | Tailwind | Own Side | — | ∞ | 16 | 0 | Gives the user’s side the Tailwind status for 4 turns. | ||
| 4.8% | Iron Head | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Counter | Varies | — | 100 | 20 | -5 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. | ||
| — | Agility | Self | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Quick Attack | Single | 40 | 100 | 20 | +1 | — | ||
| — | Double Team | Self | — | ∞ | 16 | 0 | Boosts the user’s evasiveness by 1 stage. | ||
| — | Light Screen | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Focus Energy | Self | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Slash | Single | 80 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Curse | Varies | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Reversal | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Scary Face | Single | — | 100 | 12 | 0 | Lowers the target’s Speed stat by 2 stages. | ||
| — | Sandstorm | Field | — | ∞ | 8 | 0 | Summons a sandstorm for 5 turns. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Steel Wing | Single | 70 | 90 | 20 | 0 | Has a 10% chance of boosting the user’s Defense stat by 1 stage. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Superpower | Single | 120 | 100 | 8 | 0 | Lowers the user’s Attack and Defense stats by 1 stage. | ||
| — | Brick Break | Single | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Air Cutter | All Foes | 60 | 95 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Iron Defense | Self | — | ∞ | 16 | 0 | Boosts the user’s Defense stat by 2 stages. | ||
| — | Roost | Self | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | ||
| — | Feint | Single | 30 | 100 | 12 | +2 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| — | Assurance | Single | 60 | 100 | 12 | 0 | This move’s power is doubled if the target has already taken damage during the turn this move is used. | ||
| — | Fling | Single | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Night Slash | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Air Slash | Single | 75 | 95 | 16 | 0 | Has a 30% chance of making the target flinch. | ||
| — | X-Scissor | Single | 80 | 100 | 16 | 0 | — | ||
| — | Bug Buzz | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Vacuum Wave | Single | 40 | 100 | 20 | +1 | — | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Psycho Cut | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Flash Cannon | Single | 80 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Defog | Single | — | ∞ | 16 | 0 | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | ||
| — | Double Hit | Single | 35 | 90 | 12 | 0 | The user attacks twice in a row. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Quick Guard | Own Side | — | ∞ | 16 | +3 | The user protects itself and its allies from priority moves for the turn. | ||
| — | Acrobatics | Single | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Struggle Bug | All Foes | 50 | 100 | 20 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| — | Lunge | Single | 80 | 100 | 16 | 0 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Brutal Swing | All | 60 | 100 | 20 | 0 | — | ||
| — | Steel Beam | Single | 140 | 95 | 8 | 0 | After attacking, the user takes damage equal to 1/2 of its max HP. | ||
| — | Skitter Smack | Single | 70 | 90 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Pounce | Single | 50 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Hard Press | Single | — | 100 | 12 | 0 | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). |