Scizor

Scizor

Rank #38BugSteel

HP
145
Atk
150
Def
120
SpA
75
SpD
100
Spe
85
Total675

Usage Format

Scizor Abilities

All Scizor Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ScizorScizor
BugSteel1451501207510085675118
Mega ScizorMega ScizorBugSteel1451701608512095775125

Scizor Type Effectiveness

Weak to

Fire

Resistant to

Normal½×Bug½×Steel½×Psychic½×Ice½×Dragon½×Fairy½×Grass¼×

Immune to

Poison

Damaged normally by

FightingFlyingGroundRockGhostWaterElectricDark

Scizor Moves

Usage Move Type Category Power Acc PP Prio Description
99.5%Bullet PunchSteelPhysical4010020+1
81.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
73.5%Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
57.6%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
28.6%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
14.1%Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
13.9%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
5.9%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
4.8%TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
2.6%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
X-ScissorBugPhysical80100160
Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Vacuum WaveFightingSpecial4010020+1
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Psycho CutPsychicPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Double HitNormalPhysical3590120The user attacks twice in a row.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Struggle BugBugSpecial50100200Lowers targets’ Sp. Atk stats by 1 stage.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Brutal SwingDarkPhysical60100200
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Hard PressSteelPhysical100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).