Skarmory

Skarmory

Rank #141SteelFlying

HP
140
Atk
100
Def
160
SpA
60
SpD
90
Spe
90
Total640

Usage Format

Skarmory Abilities

All Skarmory Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
SkarmorySkarmory
SteelFlying14010016060909064050.5
Mega SkarmoryMega SkarmorySteelFlying1401601306012013074040.4

Skarmory Type Effectiveness

Weak to

FireElectric

Resistant to

Normal½×Flying½×Steel½×Psychic½×Dragon½×Fairy½×Bug¼×Grass¼×

Immune to

PoisonGround

Damaged normally by

FightingRockGhostWaterIceDark

Skarmory Moves

Usage Move Type Category Power Acc PP Prio Description
82.6%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
74.7%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
57.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
38.7%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
20.8%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
17.7%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
15.7%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
14.9%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
11.9%Drill RunGroundPhysical8095120This move has a 1-stage Critical-Hit Ratio Boost.
10.2%Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
WhirlwindNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Drill PeckFlyingPhysical80100200
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
X-ScissorBugPhysical80100160
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.