Toucannon

Toucannon

Rank #188NormalFlying

HP
155
Atk
140
Def
95
SpA
95
SpD
95
Spe
80
Total660

Usage Format

Toucannon Abilities

Toucannon Type Effectiveness

Weak to

RockElectricIce

Resistant to

Bug½×Grass½×

Immune to

GroundGhost

Damaged normally by

NormalFightingFlyingPoisonSteelFireWaterPsychicDragonDarkFairy

Toucannon Moves

Usage Move Type Category Power Acc PP Prio Description
87%Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
85.5%Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
74%Beak BlastFlyingPhysical1201008-3If the user is hit by a contact move before it uses this move, the attacker will be burned.
43.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
18.3%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
16.5%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
11%RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
9.7%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
9.2%Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
7.7%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
FlyFlyingPhysical9095160The user gains the Sky-High status on the turn this move is used, then attacks on the following turn.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Drill PeckFlyingPhysical80100200
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Sky AttackFlyingPhysical1409080The user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
EncoreNormalStatus10080Gives the target the Encore status.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
UproarNormalSpecial90100120The user gains the Uproar status.
Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Hyper VoiceNormalSpecial90100120
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Aerial AceFlyingPhysical60200This move never misses.
PluckFlyingPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Seed BombGrassPhysical80100160
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Echoed VoiceNormalSpecial40100160
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
BoomburstNormalSpecial140100120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.