Toxapex

Toxapex

Rank #54PoisonWater

HP
125
Atk
83
Def
172
SpA
73
SpD
162
Spe
55
Total670

Usage Format

Toxapex Abilities

Toxapex Type Effectiveness

Weak to

GroundElectricPsychic

Resistant to

Fighting½×Poison½×Bug½×Steel½×Fire½×Water½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFlyingRockGhostGrassDragonDark

Toxapex Moves

Usage Move Type Category Power Acc PP Prio Description
96.2%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
93.1%Baneful BunkerPoisonStatus8+4The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
91.8%InfestationBugSpecial20100200Gives the target the Bound status.
72.4%Wide GuardRockStatus12+3During the turn this move is used, the user protects its side from moves that target all allies.
24.1%RecoverNormalStatus80Restores 1/2 of the user’s max HP.
3.9%HazeIceStatus200Eliminates every stat change on the entire field.
3%StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
1.9%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
1.8%VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
1.6%Muddy WaterWaterSpecial9085120Has a 30% chance of lowering targets’ accuracy by 1 stage.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
SwallowNormalStatus120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Tera BlastNormalSpecial80100120
Ice SpinnerIcePhysical80100160Removes any terrain.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.