Ariados

Ariados

Rank #200BugPoison

HP
145
Atk
110
Def
90
SpA
80
SpD
90
Spe
60
Total575

Usage Format

Ariados Abilities

Ariados Type Effectiveness

Weak to

FlyingRockFirePsychic

Resistant to

Poison½×Bug½×Fairy½×Fighting¼×Grass¼×

Immune to

Damaged normally by

NormalGroundGhostSteelWaterElectricIceDragonDark

Ariados Moves

Usage Move Type Category Power Acc PP Prio Description
60.2%Rage PowderBugStatus20+2The user redirects opponents’ moves toward itself. This effect works only on single-target moves.
55.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
31.4%Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
30.6%First ImpressionBugPhysical10010012+2This move fails unless it is the first move used by the user after it enters a battle.
24.1%String ShotBugStatus95200Lowers targets’ Speed stats by 2 stages.
22.7%Toxic ThreadPoisonStatus100200Lowers the target’s Speed stat by 2 stages and poisons it.
18.6%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
18.1%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
15.4%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
15.2%Sticky WebBugStatus200Gives the opponent’s side the Sticky Web status.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
MegahornBugPhysical12085120
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
X-ScissorBugPhysical80100160
Bug BuzzBugSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow SneakGhostPhysical4010020+1
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Struggle BugBugSpecial50100200Lowers targets’ Sp. Atk stats by 1 stage.
ElectrowebElectricSpecial5595160Lowers targets’ Speed stats by 1 stage.
Fell StingerBugPhysical50100200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
InfestationBugSpecial20100200Gives the target the Bound status.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
Smart StrikeSteelPhysical70120This move never misses.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.