Espathra
Rank #68![]()
HP
170
Atk
80
Def
80
SpA
121
SpD
80
Spe
125
Total656
Usage Format
Espathra Abilities
Opportunist1.1%
When an opponent’s stats are boosted, the Pokemon boosts its own stats in the exact same way.
Frisk0.1%
When the Pokemon enters a battle, it identifies opponents’ held items.
Speed Boost98.8%
Boosts the Pokemon’s Speed stat by 1 stage at the end of every turn. The Speed stat will not be boosted on the turn that the Pokemon switches into battle.
Espathra Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Espathra Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 95.2% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 87.6% | Calm Mind | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. | ||
| 87.5% | Lumina Crash | Single | 80 | 100 | 12 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| 87.4% | Baton Pass | Self | — | ∞ | 20 | 0 | The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in. | ||
| 9% | Expanding Force | Single | 80 | 100 | 12 | 0 | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. | ||
| 6.3% | Dazzling Gleam | All Foes | 80 | 100 | 12 | 0 | — | ||
| 5.7% | Stored Power | Single | 20 | 100 | 12 | 0 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. | ||
| 3.2% | Hypnosis | Single | — | 60 | 20 | 0 | Puts the target to sleep. | ||
| 1.7% | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| 1.7% | Roost | Self | — | ∞ | 8 | 0 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Drill Peck | Single | 80 | 100 | 20 | 0 | — | ||
| — | Low Kick | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Psychic | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Agility | Self | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Quick Attack | Single | 40 | 100 | 20 | +1 | — | ||
| — | Night Shade | Single | — | 100 | 16 | 0 | Deals 50 HP of damage. | ||
| — | Confuse Ray | Single | — | 100 | 12 | 0 | Confuses the target. | ||
| — | Light Screen | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Light Screen status for 5 turns. | ||
| — | Reflect | Own Side | — | ∞ | 20 | 0 | Gives the user’s side the Reflect status for 5 turns. | ||
| — | Swift | All Foes | 60 | ∞ | 20 | 0 | — | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Mud-Slap | Single | 20 | 100 | 12 | 0 | Lowers the target’s accuracy by 1 stage. | ||
| — | Sandstorm | Field | — | ∞ | 8 | 0 | Summons a sandstorm for 5 turns. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Psych Up | Single | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Shadow Ball | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Trick | Single | — | 100 | 12 | 0 | The user and the target swap their held items. | ||
| — | Skill Swap | Single | — | ∞ | 12 | 0 | The user and the target swap their Abilities. | ||
| — | Feather Dance | Single | — | 100 | 16 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Pluck | Single | 60 | 100 | 20 | 0 | If the target is holding a Berry, the user eats that Berry and gains its effect. | ||
| — | U-turn | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Last Resort | Single | 140 | 100 | 8 | 0 | This move fails unless the user has already used all the other moves it knows. | ||
| — | Seed Bomb | Single | 80 | 100 | 16 | 0 | — | ||
| — | Energy Ball | Single | 90 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Brave Bird | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Zen Headbutt | Single | 80 | 90 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Flash Cannon | Single | 80 | 100 | 12 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Trick Room | Field | — | ∞ | 8 | -7 | Gives the entire field the Trick Room status for 5 turns. | ||
| — | Psyshock | Single | 80 | 100 | 12 | 0 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. | ||
| — | Foul Play | Single | 95 | 100 | 16 | 0 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. | ||
| — | Ally Switch | Self | — | ∞ | 16 | +2 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Hex | Single | 65 | 100 | 12 | 0 | This move’s power is doubled if the target has a status condition. | ||
| — | Disarming Voice | All Foes | 40 | ∞ | 16 | 0 | — | ||
| — | Baby-Doll Eyes | Single | — | 100 | 20 | +1 | Lowers the target’s Attack stat by 1 stage. | ||
| — | Psychic Terrain | Field | — | ∞ | 12 | 0 | Turns the entire field into Psychic Terrain for 5 turns. | ||
| — | Pounce | Single | 50 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. |