Espathra

Espathra

Rank #109Psychic

HP
170
Atk
80
Def
80
SpA
121
SpD
80
Spe
125
Total656

Usage Format

Espathra Abilities

Espathra Type Effectiveness

Weak to

BugGhostDark

Resistant to

Fighting½×Psychic½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Espathra Moves

Usage Move Type Category Power Acc PP Prio Description
91%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
83.1%Lumina CrashPsychicSpecial80100120Lowers the target’s Sp. Def stat by 2 stages.
71.5%Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
68.3%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
15.2%Dazzling GleamFairySpecial80100120
12.6%HypnosisPsychicStatus60200Puts the target to sleep.
11.3%Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
4.6%Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
3.6%Psych UpNormalStatus120The user copies the target’s stat changes.
3.4%Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Drill PeckFlyingPhysical80100200
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Quick AttackNormalPhysical4010020+1
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
SwiftNormalSpecial60200
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
Hyper VoiceNormalSpecial90100120
Aerial AceFlyingPhysical60200This move never misses.
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
PluckFlyingPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Seed BombGrassPhysical80100160
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Disarming VoiceFairySpecial40160
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.