Mega Sableye

Mega Sableye

DarkGhost

HP
125
Atk
105
Def
145
SpA
105
SpD
135
Spe
40
Total655

Usage Format

Mega Sableye Abilities

All Sableye Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
SableyeSableyeDarkGhost125959585857055511
Mega SableyeMega Sableye
DarkGhost12510514510513540655161

Mega Sableye Type Effectiveness

Weak to

Fairy

Resistant to

Poison½×

Immune to

NormalFightingPsychic

Damaged normally by

FlyingGroundRockBugGhostSteelFireWaterGrassElectricIceDragonDark

Mega Sableye Moves

Usage Move Type Category Power Acc PP Prio Description
59.1%EncoreNormalStatus10080Gives the target the Encore status.
44.3%Rain DanceWaterStatus80Summons rain for 5 turns.
41%Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
39.4%Will-O-WispFireStatus85160Burns the target.
33.2%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
30.8%ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
30%DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
26.2%Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
23.8%QuashDarkStatus100160Causes the target to move last in the turn.
9.3%Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Thunder WaveElectricStatus90200Paralyzes the target.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
RecoverNormalStatus80Restores 1/2 of the user’s max HP.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Metal ClawSteelPhysical5095200
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
FlatterDarkStatus100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Shadow PunchGhostPhysical60200This move never misses.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Metal BurstSteelPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
X-ScissorBugPhysical80100160
Power GemRockSpecial80100200
Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Shadow SneakGhostPhysical4010020+1
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Dazzling GleamFairySpecial80100120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.