Pangoro

Pangoro

Rank #194FightingDark

HP
170
Atk
144
Def
98
SpA
89
SpD
91
Spe
78
Total670

Usage Format

Pangoro Abilities

Pangoro Type Effectiveness

Weak to

FairyFightingFlying

Resistant to

Rock½×Ghost½×Dark¼×

Immune to

Psychic

Damaged normally by

NormalPoisonGroundBugSteelFireWaterGrassElectricIceDragon

Pangoro Moves

Usage Move Type Category Power Acc PP Prio Description
50.7%Darkest LariatDarkPhysical85100120This move ignores the target’s stat changes when dealing damage.
42.7%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
35.2%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
33.1%Bullet PunchSteelPhysical4010020+1
28%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
25.5%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
24.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
24.6%Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
20.6%Storm ThrowFightingPhysical60100120Always a critical hit.
17.3%Headlong RushGroundPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Seismic TossFightingPhysical100200Deals 50 HP of damage.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Hyper VoiceNormalSpecial90100120
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Dragon ClawDragonPhysical80100160
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Hammer ArmFightingPhysical10090120Lowers the user’s Speed stat by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Night SlashDarkPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
X-ScissorBugPhysical80100160
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
EntrainmentNormalStatus100160Changes the target’s Ability to be the same as the user’s.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
Circle ThrowFightingPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
QuashDarkStatus100160Causes the target to move last in the turn.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Work UpNormalStatus200
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Parting ShotDarkStatus100200Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokemon.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Power TripDarkPhysical20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Brutal SwingDarkPhysical60100200
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
ComeuppanceDarkPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.