Pinsir

Pinsir

Rank #167Bug

HP
140
Atk
145
Def
120
SpA
75
SpD
90
Spe
105
Total675

Usage Format

Pinsir Abilities

All Pinsir Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
PinsirPinsir
Bug140145120759010567555
Mega PinsirMega PinsirBugFlying1401751408511012577559

Pinsir Type Effectiveness

Weak to

FlyingRockFire

Resistant to

Fighting½×Ground½×Grass½×

Immune to

Damaged normally by

NormalPoisonBugGhostSteelWaterElectricPsychicIceDragonDarkFairy

Pinsir Moves

Usage Move Type Category Power Acc PP Prio Description
74.5%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
72%Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
66.5%Storm ThrowFightingPhysical60100120Always a critical hit.
57.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
23.2%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
11.8%Quick AttackNormalPhysical4010020+1
11.5%Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
10.8%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
10.7%LungeBugPhysical80100160Lowers the target’s Attack stat by 1 stage.
10.6%X-ScissorBugPhysical80100160
GuillotineNormalPhysical3080Knocks out the target. The accuracy of this move is fixed at 30%.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
BindNormalPhysical1585200Gives the target the Bound status.
ThrashNormalPhysical120100120The user gains the Rampaging status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Seismic TossFightingPhysical100200Deals 50 HP of damage.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Focus EnergyNormalStatus200The user gains a 2-stage Critical-Hit Ratio Boost.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Bug BiteBugPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Double HitNormalPhysical3590120The user attacks twice in a row.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Circle ThrowFightingPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
High HorsepowerGroundPhysical9595120
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Brutal SwingDarkPhysical60100200
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Hard PressSteelPhysical100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).