Sandaconda

Sandaconda

Rank #203Ground

HP
147
Atk
127
Def
145
SpA
85
SpD
90
Spe
91
Total685

Usage Format

Sandaconda Abilities

Sandaconda Type Effectiveness

Weak to

WaterGrassIce

Resistant to

Poison½×Rock½×

Immune to

Electric

Damaged normally by

NormalFightingFlyingGroundBugGhostSteelFirePsychicDragonDarkFairy

Sandaconda Moves

Usage Move Type Category Power Acc PP Prio Description
55.9%MinimizeNormalStatus120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
42.4%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
39.6%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
34%CoilPoisonStatus200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
32.9%High HorsepowerGroundPhysical9595120
30%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
28.4%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
21.9%Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
20.8%GlareNormalStatus100200Paralyzes the target.
11.5%Drill RunGroundPhysical8095120This move has a 1-stage Critical-Hit Ratio Boost.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
WrapNormalPhysical1590200Gives the target the Bound status.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
OutrageDragonPhysical120100120The user gains the Rampaging status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Poison TailPoisonPhysical50100200
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Last ResortNormalPhysical14010080This move fails unless the user has already used all the other moves it knows.
Dragon RushDragonPhysical10075120Has a 20% chance of making the target flinch. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Thunder FangElectricPhysical6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Brutal SwingDarkPhysical60100200
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.