Simipour

Simipour

Rank #222Water

HP
150
Atk
118
Def
83
SpA
118
SpD
83
Spe
121
Total673

Usage Format

Simipour Abilities

Simipour Type Effectiveness

Weak to

GrassElectric

Resistant to

Steel½×Fire½×Water½×Ice½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGroundRockBugGhostPsychicDragonDarkFairy

Simipour Moves

Usage Move Type Category Power Acc PP Prio Description
78.5%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
62.1%ScaldWaterSpecial80100160Has a 30% chance of burning the target. Cures the user and target of being frozen.
40.3%Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
33.4%Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
26.6%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
26.5%Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
21.4%Hydro PumpWaterSpecial1108080
20%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
15.1%TauntDarkStatus100200Gives the target the Taunted status.
11.4%PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
LickGhostPhysical30100200
WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
RecycleNormalStatus120Regenerates the last held item that the user consumed. The user then holds this item once more.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
BrineWaterSpecial65100120
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Aqua RingWaterStatus200The user gains the Aqua Ring status.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Stuff CheeksNormalStatus120The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.