Simipour
Rank #255![]()
HP
150
Atk
118
Def
83
SpA
118
SpD
83
Spe
121
Total673
Usage Format
Simipour Abilities
Simipour Type Effectiveness
Weak to
Resistant to
Immune to
—
Damaged normally by
Simipour Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 53.7% | Fake Out | Single | 40 | 100 | 12 | +3 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | ||
| 46.8% | Scald | Single | 80 | 100 | 16 | 0 | Has a 30% chance of burning the target. Cures the user and target of being frozen. | ||
| 44.3% | Ice Beam | Single | 90 | 100 | 12 | 0 | Has a 10% chance of freezing the target. | ||
| 30.4% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 27.2% | Hydro Pump | Single | 110 | 80 | 8 | 0 | — | ||
| 25.3% | Icy Wind | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| 24.9% | Surf | All | 90 | 100 | 16 | 0 | This move’s power is doubled against targets that have the Submerged status. | ||
| 19.1% | Flip Turn | Single | 60 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| 14.5% | Focus Blast | Single | 120 | 70 | 8 | 0 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| 13.9% | Grass Knot | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Ice Punch | Single | 75 | 100 | 16 | 0 | Has a 10% chance of freezing the target. | ||
| — | Bite | Single | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Blizzard | All Foes | 110 | 70 | 8 | 0 | Has a 10% chance of freezing targets. This move never misses in snow. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Low Kick | Single | — | 100 | 20 | 0 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | ||
| — | Dig | Single | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Lick | Single | 30 | 100 | 20 | 0 | — | ||
| — | Waterfall | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Rock Slide | All Foes | 75 | 90 | 12 | 0 | Has a 30% chance of making targets flinch. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Attract | Single | — | 100 | 16 | 0 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Iron Tail | Single | 100 | 75 | 16 | 0 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Crunch | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Superpower | Single | 120 | 100 | 8 | 0 | Lowers the user’s Attack and Defense stats by 1 stage. | ||
| — | Recycle | Self | — | ∞ | 12 | 0 | Regenerates the last held item that the user consumed. The user then holds this item once more. | ||
| — | Brick Break | Single | 75 | 100 | 16 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| — | Dive | Single | 80 | 100 | 12 | 0 | The user gains the Submerged status on the turn this move is used, then attacks on the following turn. | ||
| — | Rock Tomb | Single | 60 | 95 | 16 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Brine | Single | 65 | 100 | 12 | 0 | — | ||
| — | Payback | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Fling | Single | — | 100 | 12 | 0 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. | ||
| — | Aqua Ring | Self | — | ∞ | 20 | 0 | The user gains the Aqua Ring status. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Nasty Plot | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk stat by 2 stages. | ||
| — | Shadow Claw | Single | 70 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Gunk Shot | Single | 120 | 80 | 8 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Low Sweep | Single | 65 | 100 | 20 | 0 | Lowers the target’s Speed stat by 1 stage. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Acrobatics | Single | 55 | 100 | 16 | 0 | This move’s power is doubled if the user isn’t holding an item. | ||
| — | Belch | Single | 120 | 90 | 12 | 0 | This move fails unless the user has eaten a Berry during the battle. | ||
| — | Throat Chop | Single | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Liquidation | Single | 85 | 100 | 12 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Stuff Cheeks | Self | — | ∞ | 12 | 0 | The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry. | ||
| — | Chilling Water | Single | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. |