Simisear

Simisear

Rank #227Fire

HP
150
Atk
118
Def
83
SpA
118
SpD
83
Spe
121
Total673

Usage Format

Simisear Abilities

Simisear Type Effectiveness

Weak to

GroundRockWater

Resistant to

Bug½×Steel½×Fire½×Grass½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Simisear Moves

Usage Move Type Category Power Acc PP Prio Description
88.8%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
59.8%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
41.6%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
28.2%Will-O-WispFireStatus85160Burns the target.
27.8%Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
25.7%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
20.2%TauntDarkStatus100200Gives the target the Taunted status.
18.2%Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
17.4%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
11.4%YawnNormalStatus120Makes the target drowsy. This move never misses.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
BiteDarkPhysical60100200Has a 30% chance of making the target flinch.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Fire SpinFireSpecial3585160Gives the target the Bound status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
SuperpowerFightingPhysical12010080Lowers the user’s Attack and Defense stats by 1 stage.
RecycleNormalStatus120Regenerates the last held item that the user consumed. The user then holds this item once more.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Blaze KickFirePhysical8590120Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Stuff CheeksNormalStatus120The user eats its held Berry and boosts its Defense stat by 2 stages. This move can’t be used if the user is not holding a Berry.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Scorching SandsGroundSpecial70100120Has a 30% chance of burning the target. Cures the user and target of being frozen.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.