Spiritomb

Spiritomb

Rank #137GhostDark

HP
125
Atk
112
Def
128
SpA
112
SpD
128
Spe
55
Total660

Usage Format

Spiritomb Abilities

Spiritomb Type Effectiveness

Weak to

Fairy

Resistant to

Poison½×

Immune to

NormalFightingPsychic

Damaged normally by

FlyingGroundRockBugGhostSteelFireWaterGrassElectricIceDragonDark

Spiritomb Moves

Usage Move Type Category Power Acc PP Prio Description
85.6%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
53.1%Will-O-WispFireStatus85160Burns the target.
45.1%Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
38.5%SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
20.4%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.4%Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
15.2%Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
13.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
11.3%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
10.2%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
HypnosisPsychicStatus60200Puts the target to sleep.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
UproarNormalSpecial90100120The user gains the Uproar status.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
TrickPsychicStatus100120The user and the target swap their held items.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow SneakGhostPhysical4010020+1
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.