Toxicroak

Toxicroak

Rank #133PoisonFighting

HP
158
Atk
126
Def
85
SpA
106
SpD
85
Spe
105
Total665

Usage Format

Toxicroak Abilities

Toxicroak Type Effectiveness

Weak to

PsychicFlyingGround

Resistant to

Fighting½×Poison½×Rock½×Grass½×Dark½×Bug¼×

Immune to

Damaged normally by

NormalGhostSteelFireWaterElectricIceDragonFairy

Toxicroak Moves

Usage Move Type Category Power Acc PP Prio Description
84.7%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
82.3%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
57.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
49.9%Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
35.4%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
22.9%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
12.2%Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
6.8%Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
5.4%SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
5%Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Dynamic PunchFightingPhysical1005080Confuses the target.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
EncoreNormalStatus10080Gives the target the Encore status.
Cross ChopFightingPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FlatterDarkStatus100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Aerial AceFlyingPhysical60200This move never misses.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
X-ScissorBugPhysical80100160
Vacuum WaveFightingSpecial4010020+1
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Bullet PunchSteelPhysical4010020+1
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
Corrosive GasPoisonStatus100200Causes all other Pokemon on the field to lose their held items.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.