Tsareena

Tsareena

Rank #42Grass

HP
147
Atk
140
Def
118
SpA
70
SpD
118
Spe
92
Total685

Usage Format

Tsareena Abilities

Tsareena Type Effectiveness

Weak to

FlyingPoisonBugFireIce

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

Damaged normally by

NormalFightingRockGhostSteelPsychicDragonDarkFairy

Tsareena Moves

Usage Move Type Category Power Acc PP Prio Description
87.5%Triple AxelIcePhysical2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
61.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
56%Power WhipGrassPhysical12085120
42%Trop KickGrassPhysical85100160Lowers the target’s Attack stat by 1 stage.
37.3%High Jump KickFightingPhysical13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
32.1%Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
24.3%TauntDarkStatus100200Gives the target the Taunted status.
14.4%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
12.4%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
9.7%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Mega KickNormalPhysical1207580
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Rapid SpinNormalPhysical50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Teeter DanceNormalStatus100200Confuses all other Pokemon on the field.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
BounceFlyingPhysical858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Magical LeafGrassSpecial60200
AcupressureNormalStatus200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Seed BombGrassPhysical80100160
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Petal BlizzardGrassPhysical90100160
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
Aromatic MistFairyStatus200Boosts an ally’s Sp. Def stat by 1 stage.
Dazzling GleamFairySpecial80100120
Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.