Tsareena

Tsareena

Rank #69Grass

HP
147
Atk
140
Def
118
SpA
70
SpD
118
Spe
92
Total685

Usage Format

Tsareena Abilities

Tsareena Type Effectiveness

Weak to

Flying2×Poison2×Bug2×Fire2×Ice2×

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

—

Damaged normally by

Normal1×Fighting1×Rock1×Ghost1×Steel1×Psychic1×Dragon1×Dark1×Fairy1×

Tsareena Moves

Usage Move Type Category Target Power Acc PP Prio Description
90.2%Triple AxelIcePhysicalSingle2090120The user attacks 3 times in a row - first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
61.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
58.8%Power WhipGrassPhysicalSingle12085120—
41.9%High Jump KickFightingPhysicalSingle13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
37.1%Trop KickGrassPhysicalSingle85100160Lowers the target’s Attack stat by 1 stage.
27.4%Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
15.6%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
15.4%TauntDarkStatusSingle—100200Gives the target the Taunted status.
13.7%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
7.2%Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Mega KickNormalPhysicalSingle1207580—
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Rapid SpinNormalPhysicalSingle50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
—Sweet ScentNormalStatusAll Foes—100200Lowers targets’ evasiveness by 2 stages.
—SynthesisGrassStatusSelf—∞80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Teeter DanceNormalStatusAll—100200Confuses all other Pokemon on the field.
—Bullet SeedGrassPhysicalSingle25100200The user attacks 2 to 5 times in a row.
—BounceFlyingPhysicalSingle858580The user gains the Sky-High status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
—Magical LeafGrassSpecialSingle60∞200—
—AcupressureNormalStatusAlly—∞200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Seed BombGrassPhysicalSingle80100160—
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Leaf StormGrassSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—Petal BlizzardGrassPhysicalAll90100160—
—Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Aromatic MistFairyStatusAlly—∞200Boosts an ally’s Sp. Def stat by 1 stage.
—Dazzling GleamFairySpecialAll Foes80100120—
—Solar BladeGrassPhysicalSingle125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.