Chimecho

Chimecho

Rank #171Psychic

HP
150
Atk
70
Def
100
SpA
115
SpD
110
Spe
85
Total630

Usage Format

Chimecho Abilities

All Chimecho Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ChimechoChimecho
Psychic15070100115110856301
Mega ChimechoMega ChimechoPsychicSteel15070130155140857308

Chimecho Type Effectiveness

Weak to

BugGhostDark

Resistant to

Fighting½×Psychic½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Chimecho Moves

Usage Move Type Category Power Acc PP Prio Description
60.9%Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
45.7%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
43.9%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
35%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
27.3%RecoverNormalStatus80Restores 1/2 of the user’s max HP.
23.8%BoomburstNormalSpecial140100120
20.5%Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
20.3%Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
16%Cosmic PowerPsychicStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage.
10.3%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
WrapNormalPhysical1590200Gives the target the Bound status.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Thunder WaveElectricStatus90200Paralyzes the target.
HypnosisPsychicStatus60200Puts the target to sleep.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
Self-DestructNormalPhysical20010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Heal BellNormalStatus80The user cures the status conditions of all the Pokemon in its party, including itself, as well as its allies.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
EncoreNormalStatus10080Gives the target the Encore status.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
Future SightPsychicSpecial120100120Gives the target’s spot the Future Attack status.
UproarNormalSpecial90100120The user gains the Uproar status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
WishNormalStatus120Gives the user’s spot the Wish status.
RecycleNormalStatus120Regenerates the last held item that the user consumed. The user then holds this item once more.
YawnNormalStatus120Makes the target drowsy. This move never misses.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Hyper VoiceNormalSpecial90100120
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
ExtrasensoryPsychicSpecial80100200Has a 10% chance of making the target flinch.
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
Healing WishPsychicStatus120The user faints. The Pokemon taking its place will have its HP fully restored and its status conditions cured.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Heal PulsePsychicStatus120Restores 1/2 of the target’s max HP.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Dazzling GleamFairySpecial80100120
Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.