Forretress

Forretress

Rank #242BugSteel

HP
150
Atk
110
Def
160
SpA
80
SpD
80
Spe
60
Total640

Usage Format

Forretress Abilities

Forretress Type Effectiveness

Weak to

Fire4×

Resistant to

Normal½×Bug½×Steel½×Psychic½×Ice½×Dragon½×Fairy½×Grass¼×

Immune to

Poison0×

Damaged normally by

Fighting1×Flying1×Ground1×Rock1×Ghost1×Water1×Electric1×Dark1×

Forretress Moves

Usage Move Type Category Target Power Acc PP Prio Description
42.5%Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
37%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
33.4%ExplosionNormalPhysicalAll25010080The user faints upon using this move.
31.1%Steel RollerSteelPhysicalSingle13010080Removes any terrain. This move fails if there is no terrain on the field.
24.5%Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
22.5%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
22.2%LungeBugPhysicalSingle80100160Lowers the target’s Attack stat by 1 stage.
20.6%Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
18.9%Ice SpinnerIcePhysicalSingle80100160Removes any terrain.
17.2%Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Pin MissileBugPhysicalSingle2595200The user attacks 2 to 5 times in a row.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—CounterFightingPhysicalVaries—10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—FlailNormalPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—ReversalFightingPhysicalSingle—100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—Zap CannonElectricSpecialSingle1205080Paralyzes the target.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Rapid SpinNormalPhysicalSingle50100200Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Metal SoundSteelStatusSingle—85200Lowers the target’s Sp. Def stat by 2 stages.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—GravityPsychicStatusField—∞80Gives the entire field the Gravity status for 5 turns.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Power TrickPsychicStatusSelf—∞120The user gains the Atk/Def Swapped status.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Magnet RiseElectricStatusSelf—∞120The user gains the Magnet Rise status.
—Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
—Seed BombGrassPhysicalSingle80100160—
—Bug BuzzBugSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Bug BiteBugPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—Heavy SlamSteelPhysicalSingle—100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Volt SwitchElectricSpecialSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—Struggle BugBugSpecialAll Foes50100200Lowers targets’ Sp. Atk stats by 1 stage.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Drill RunGroundPhysicalSingle8095120This move has a 1-stage Critical-Hit Ratio Boost.
—Smart StrikeSteelPhysicalSingle70∞120This move never misses.
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—Hard PressSteelPhysicalSingle—100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).