Liepard

Liepard

Rank #187Dark

HP
139
Atk
108
Def
70
SpA
108
SpD
70
Spe
126
Total621

Usage Format

Liepard Abilities

Liepard Type Effectiveness

Weak to

Fighting2×Bug2×Fairy2×

Resistant to

Ghost½×Dark½×

Immune to

Psychic0×

Damaged normally by

Normal1×Flying1×Poison1×Ground1×Rock1×Steel1×Fire1×Water1×Grass1×Electric1×Ice1×Dragon1×

Liepard Moves

Usage Move Type Category Target Power Acc PP Prio Description
67.4%Fake OutNormalPhysicalSingle4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
58.3%EncoreNormalStatusSingle—10080Gives the target the Encore status.
26.5%Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
26.4%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
26.1%CharmFairyStatusSingle—100200Lowers the target’s Attack stat by 2 stages.
23.2%Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
18.4%CopycatNormalStatusSelf—∞200The user mimics the move that was last used. This move fails if no other move has been used yet.
18.4%SnarlDarkSpecialAll Foes5595160Lowers targets’ Sp. Atk stats by 1 stage.
17.3%Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
15.7%Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—BiteDarkPhysicalSingle60100200Has a 30% chance of making the target flinch.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Quick AttackNormalPhysicalSingle4010020+1—
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SlashNormalPhysicalSingle80100200This move has a 1-stage Critical-Hit Ratio Boost.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—SwaggerNormalStatusSingle—85160Boosts the target’s Attack stat by 2 stages and confuses it.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—CrunchDarkPhysicalSingle80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—TormentDarkStatusSingle—100160Gives the target the Unable to Repeat status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—YawnNormalStatusSingle—∞120Makes the target drowsy. This move never misses.
—Hyper VoiceNormalSpecialAll Foes90100120—
—CovetNormalPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—AssuranceDarkPhysicalSingle60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
—Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Night SlashDarkPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—Seed BombGrassPhysicalSingle80100160—
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Thunder FangElectricPhysicalSingle6595160Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
—Ice FangIcePhysicalSingle6595160Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
—Fire FangFirePhysicalSingle6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
—Psycho CutPsychicPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
—Throat ChopDarkPhysicalSingle80100160Gives the target the Throat Chopped status.
—Psychic FangsPsychicPhysicalSingle85100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—Burning JealousyFireSpecialAll Foes7010080Burns targets if their stats were boosted during the turn this move is used.
—Lash OutDarkPhysicalSingle7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.