Orthworm

Orthworm

Rank #155Steel

HP
145
Atk
105
Def
165
SpA
80
SpD
75
Spe
85
Total655

Usage Format

Orthworm Abilities

Orthworm Type Effectiveness

Weak to

FightingGroundFire

Resistant to

Normal½×Flying½×Rock½×Bug½×Steel½×Grass½×Psychic½×Ice½×Dragon½×Fairy½×

Immune to

Poison

Damaged normally by

GhostWaterElectricDark

Orthworm Moves

Usage Move Type Category Power Acc PP Prio Description
87.4%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
69.4%Shed TailNormalStatus120The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokemon. The substitute will be hit by moves instead of that Pokemon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
60.4%Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
47.2%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
43.3%Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
17.6%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
14.4%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
7.1%CoilPoisonStatus200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
5.9%Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
5.3%Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
WrapNormalPhysical1590200Gives the target the Bound status.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
Metal BurstSteelPhysical100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
High HorsepowerGroundPhysical9595120
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.