Orthworm

Orthworm

Rank #193Steel

HP
145
Atk
105
Def
165
SpA
80
SpD
75
Spe
85
Total655

Usage Format

Orthworm Abilities

Orthworm Type Effectiveness

Weak to

Fighting2×Ground2×Fire2×

Resistant to

Normal½×Flying½×Rock½×Bug½×Steel½×Grass½×Psychic½×Ice½×Dragon½×Fairy½×

Immune to

Poison0×

Damaged normally by

Ghost1×Water1×Electric1×Dark1×

Orthworm Moves

Usage Move Type Category Target Power Acc PP Prio Description
85.6%Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
63.6%Shed TailNormalStatusSelf—∞120The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokemon. The substitute will be hit by moves instead of that Pokemon, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
52%Heavy SlamSteelPhysicalSingle—100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
46.3%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
44.7%Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
18.4%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
17.5%Iron HeadSteelPhysicalSingle80100160Has a 20% chance of making the target flinch.
9.4%Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
8.8%Metal BurstSteelPhysicalVaries—100120The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.
8.7%CoilPoisonStatusSelf—∞200Boosts the user’s Attack and Defense stats as well as its accuracy by 1 stage.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—WrapNormalPhysicalSingle1590200Gives the target the Bound status.
—Double-EdgeNormalPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
—DigGroundPhysicalSingle80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Mud-SlapGroundSpecialSingle20100120Lowers the target’s accuracy by 1 stage.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Iron TailSteelPhysicalSingle10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Metal SoundSteelStatusSingle—85200Lowers the target’s Sp. Def stat by 2 stages.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—High HorsepowerGroundPhysicalSingle9595120—
—Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.