Paldean Tauros (Blaze Breed)

Paldean Tauros (Blaze Breed)

Rank #183FightingFire

HP
150
Atk
130
Def
125
SpA
50
SpD
90
Spe
120
Total665

Usage Format

Paldean Tauros (Blaze Breed) Abilities

All Tauros Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
TaurosTaurosNormal150120115609013066588.4
Paldean Tauros (Combat Breed)Paldean Tauros (Combat Breed)Fighting1501301255090120665115
Paldean Tauros (Blaze Breed)Paldean Tauros (Blaze Breed)
FightingFire150130125509012066585
Paldean Tauros (Aqua Breed)Paldean Tauros (Aqua Breed)FightingWater1501301255090120665110

Paldean Tauros (Blaze Breed) Type Effectiveness

Weak to

FlyingGroundWaterPsychic

Resistant to

Steel½×Fire½×Grass½×Ice½×Dark½×Bug¼×

Immune to

Damaged normally by

NormalFightingPoisonRockGhostElectricDragonFairy

Paldean Tauros (Blaze Breed) Moves

Usage Move Type Category Power Acc PP Prio Description
89.9%Raging BullNormalPhysical90100120Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. This move’s type depends on the user’s form.
78.5%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
61.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
60.2%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
21.8%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
14.4%Wild ChargeElectricPhysical90100160The user takes 1/4 of the damage dealt by this move.
11%Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
7.2%High HorsepowerGroundPhysical9595120
6.5%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
5.5%Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
ThrashNormalPhysical120100120The user gains the Rampaging status.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Fire SpinFireSpecial3585160Gives the target the Bound status.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
OutrageDragonPhysical120100120The user gains the Rampaging status.
SandstormRockStatus80Summons a sandstorm for 5 turns.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
MegahornBugPhysical12085120
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
UproarNormalSpecial90100120The user gains the Uproar status.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Drill RunGroundPhysical8095120This move has a 1-stage Critical-Hit Ratio Boost.
Smart StrikeSteelPhysical70120This move never misses.
Stomping TantrumGroundPhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.