Salazzle

Salazzle

Rank #162PoisonFire

HP
143
Atk
84
Def
80
SpA
131
SpD
80
Spe
137
Total655

Usage Format

Salazzle Abilities

Salazzle Type Effectiveness

Weak to

GroundRockWaterPsychic

Resistant to

Fighting½×Poison½×Steel½×Fire½×Ice½×Bug¼×Grass¼×Fairy¼×

Immune to

Damaged normally by

NormalFlyingGhostElectricDragonDark

Salazzle Moves

Usage Move Type Category Power Acc PP Prio Description
68.6%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
65.4%Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
44.3%Heat WaveFireSpecial9590120Has a 10% chance of burning targets.
43.8%ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
40.5%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
24.2%FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
17.8%EncoreNormalStatus10080Gives the target the Encore status.
13.9%OverheatFireSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
8%EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
7%TauntDarkStatus100200Gives the target the Taunted status.
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Thunder WaveElectricStatus90200Paralyzes the target.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
Leech LifeBugPhysical80100120The user’s HP is restored by 1/2 of the damage dealt by this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Mud-SlapGroundSpecial20100120Lowers the target’s accuracy by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sweet ScentNormalStatus100200Lowers targets’ evasiveness by 2 stages.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
Will-O-WispFireStatus85160Burns the target.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Hyper VoiceNormalSpecial90100120
Poison FangPoisonPhysical50100160Has a 50% chance of badly poisoning the target.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Dragon ClawDragonPhysical80100160
Poison TailPoisonPhysical50100200
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Flare BlitzFirePhysical120100160Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dragon PulseDragonSpecial85100120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Fire FangFirePhysical6595160Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Cross PoisonPoisonPhysical70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Flame ChargeFirePhysical50100200Boosts the user’s Speed stat by 1 stage.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
BelchPoisonSpecial12090120This move fails unless the user has eaten a Berry during the battle.
Fire LashFirePhysical90100160Lowers the target’s Defense stat by 1 stage.
Breaking SwipeDragonPhysical60100160Lowers targets’ Attack stats by 1 stage.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Burning JealousyFireSpecial7010080Burns targets if their stats were boosted during the turn this move is used.
Corrosive GasPoisonStatus100200Causes all other Pokemon on the field to lose their held items.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Dragon CheerDragonStatus160Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Temper FlareFirePhysical75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.