Scrafty

Scrafty

Rank #68DarkFighting

HP
140
Atk
110
Def
135
SpA
65
SpD
135
Spe
78
Total663

Usage Format

Scrafty Abilities

All Scrafty Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
ScraftyScrafty
DarkFighting140110135651357866330
Mega ScraftyMega ScraftyDarkFighting140150155751558876331

Scrafty Type Effectiveness

Weak to

FairyFightingFlying

Resistant to

Rock½×Ghost½×Dark¼×

Immune to

Psychic

Damaged normally by

NormalPoisonGroundBugSteelFireWaterGrassElectricIceDragon

Scrafty Moves

Usage Move Type Category Power Acc PP Prio Description
88.8%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
83.9%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
65.9%Drain PunchFightingPhysical75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
32.3%Close CombatFightingPhysical12010080Lowers the user’s Defense and Sp. Def stats by 1 stage.
22.6%DetectFightingStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
20.8%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
17.8%Ice PunchIcePhysical75100160Has a 10% chance of freezing the target.
11.1%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
8.3%Iron HeadSteelPhysical80100160Has a 20% chance of making the target flinch.
6.6%Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Fire PunchFirePhysical75100160Has a 10% chance of burning the target.
Thunder PunchElectricPhysical75100160Has a 10% chance of paralyzing the target.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Mega KickNormalPhysical1207580
Body SlamNormalPhysical85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
RoarNormalStatus20-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
CounterFightingPhysical10020-5The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
High Jump KickFightingPhysical13090120If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Super FangNormalPhysical90120Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
OutrageDragonPhysical120100120The user gains the Rampaging status.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
SwaggerNormalStatus85160Boosts the target’s Attack stat by 2 stages and confuses it.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Dynamic PunchFightingPhysical1005080Confuses the target.
EncoreNormalStatus10080Gives the target the Encore status.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Beat UpDarkPhysical100120The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon.
UproarNormalSpecial90100120The user gains the Uproar status.
TormentDarkStatus100160Gives the target the Unable to Repeat status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Focus PunchFightingPhysical15010020-3This move fails if the user has already taken damage from a move in the same turn.
TauntDarkStatus100200Gives the target the Taunted status.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
Dragon ClawDragonPhysical80100160
Bulk UpFightingStatus200Boosts the user’s Attack and Defense stats by 1 stage.
Dragon DanceDragonStatus200Boosts the user’s Attack and Speed stats by 1 stage.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Dragon PulseDragonSpecial85100120
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Head SmashRockPhysical1508080The user takes 1/2 of the damage dealt by this move.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
Dragon TailDragonPhysical609012-6If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random.
SnarlDarkSpecial5595160Lowers targets’ Sp. Atk stats by 1 stage.
Lash OutDarkPhysical7510080This move’s power is doubled if the user’s stats were lowered during the turn this move is used.
CoachingFightingStatus120Boosts allies’ Attack and Defense stats by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Upper HandFightingPhysical6510016+3Makes the target flinch. This move fails if the target isn’t about to use a priority move.