Mabosstiff
Rank #203![]()
HP
155
Atk
140
Def
110
SpA
80
SpD
90
Spe
105
Total680
Usage Format
Mabosstiff Abilities
Intimidate17.7%
When the Pokemon enters a battle, it lowers the Attack stats of opponents by 1 stage.
Guard Dog70.4%
Intimidate does not work on the Pokemon. Instead, it boosts the Pokemon’s Attack stat by 1 stage. The Pokemon is also unaffected by the moves and held items of other Pokemon that would force it to switch out of battle.
Stakeout12%
Doubles the power of the Pokemon’s moves when it attacks targets that have just switched into battle.
Mabosstiff Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Mabosstiff Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 78.2% | Jaw Lock | Single | 80 | 100 | 12 | 0 | The user and target gain the Jaw Locked status. | ||
| 54% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 50.8% | Psychic Fangs | Single | 85 | 100 | 12 | 0 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | ||
| 39.5% | Play Rough | Single | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| 25.5% | Ice Fang | Single | 65 | 95 | 16 | 0 | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | ||
| 21.4% | Destiny Bond | Self | — | ∞ | 8 | 0 | The user gains the Destiny Bound status. This move fails if used in succession. | ||
| 18.2% | Crunch | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Defense stat by 1 stage. | ||
| 15.8% | Comeuppance | Varies | — | 100 | 12 | 0 | The user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used. | ||
| 13.9% | Fire Fang | Single | 65 | 95 | 16 | 0 | Has a 10% chance of burning the target and a 10% chance of making the target flinch. | ||
| 13% | Wild Charge | Single | 90 | 100 | 16 | 0 | The user takes 1/4 of the damage dealt by this move. | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Bite | Single | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Roar | Single | — | ∞ | 20 | -6 | If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Dig | Single | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Focus Energy | Self | — | ∞ | 20 | 0 | The user gains a 2-stage Critical-Hit Ratio Boost. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Curse | Varies | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Reversal | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Spite | Single | — | 100 | 12 | 0 | Removes 4 PP from the move last used by the target. | ||
| — | Scary Face | Single | — | 100 | 12 | 0 | Lowers the target’s Speed stat by 2 stages. | ||
| — | Outrage | Random | 120 | 100 | 12 | 0 | The user gains the Rampaging status. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Swagger | Single | — | 85 | 16 | 0 | Boosts the target’s Attack stat by 2 stages and confuses it. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Pain Split | Single | — | ∞ | 20 | 0 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Endeavor | Single | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| — | Fake Tears | Single | — | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Payback | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Dark Pulse | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunder Fang | Single | 65 | 95 | 16 | 0 | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. | ||
| — | Snarl | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| — | Lash Out | Single | 75 | 100 | 8 | 0 | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. |