Meowstic (Male)

Meowstic (Male)

Rank #80Psychic

HP
149
Atk
68
Def
96
SpA
103
SpD
101
Spe
124
Total641

Usage Format

Meowstic (Male) Abilities

All Meowstic Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
Meowstic (Male)Meowstic (Male)
Psychic14968961031011246418.5
Meowstic (Female)Meowstic (Female)Psychic14968961031011246418.5
Mega Meowstic (Male)Mega Meowstic (Male)Psychic149689616312114474110.1
Mega Meowstic (Female)Mega Meowstic (Female)Psychic149689616312114474110.1

Meowstic (Male) Type Effectiveness

Weak to

BugGhostDark

Resistant to

Fighting½×Psychic½×

Immune to

Damaged normally by

NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Meowstic (Male) Moves

Usage Move Type Category Power Acc PP Prio Description
51.9%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
44.5%Psychic TerrainPsychicStatus120Turns the entire field into Psychic Terrain for 5 turns.
34.9%Expanding ForcePsychicSpecial80100120If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.
22.4%Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
21.2%ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
18.9%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
18.1%Rain DanceWaterStatus80Summons rain for 5 turns.
17.5%Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
17.3%Skill SwapPsychicStatus120The user and the target swap their Abilities.
16.1%PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
ThunderboltElectricSpecial90100160Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus90200Paralyzes the target.
DigGroundPhysical80100120The user gains the Underground status on the turn this move is used, then attacks on the following turn.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
CharmFairyStatus100200Lowers the target’s Attack stat by 2 stages.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
Iron TailSteelPhysical10075160Has a 30% chance of lowering the target’s Defense stat by 1 stage.
Psych UpNormalStatus120The user copies the target’s stat changes.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
TrickPsychicStatus100120The user and the target swap their held items.
Role PlayPsychicStatus120Changes the user’s Ability to be the same as the target’s.
WishNormalStatus120Gives the user’s spot the Wish status.
YawnNormalStatus120Makes the target drowsy. This move never misses.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
TickleNormalStatus100200Lowers the target’s Attack and Defense stats by 1 stage.
CovetNormalPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
GravityPsychicStatus80Gives the entire field the Gravity status for 5 turns.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Charge BeamElectricSpecial5090120Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
Magic RoomPsychicStatus120Gives the entire field the Magic Room status for 5 turns.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Stored PowerPsychicSpecial20100120This move’s power is increased by 20 for each stage that the user’s stats have been boosted.
Quick GuardFightingStatus16+3The user protects itself and its allies from priority moves for the turn.
Tail SlapNormalPhysical2585120The user attacks 2 to 5 times in a row.
Disarming VoiceFairySpecial40160
Misty TerrainFairyStatus120Turns the entire field into Misty Terrain for 5 turns.
Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.
Alluring VoiceFairySpecial80100120Confuses the target if its stats were boosted during the turn this move is used.
Psychic NoisePsychicSpecial75100120Gives the target the Healing Prevented status for 2 turns.