Qwilfish

Qwilfish

Rank #220WaterPoison

HP
140
Atk
115
Def
105
SpA
75
SpD
75
Spe
105
Total615

Usage Format

Qwilfish Abilities

Qwilfish Type Effectiveness

Weak to

GroundElectricPsychic

Resistant to

Fighting½×Poison½×Bug½×Steel½×Fire½×Water½×Ice½×Fairy½×

Immune to

Damaged normally by

NormalFlyingRockGhostGrassDragonDark

Qwilfish Moves

Usage Move Type Category Power Acc PP Prio Description
59.8%Barb BarragePoisonPhysical60100120Has a 50% chance of poisoning the target. This move’s power is doubled if the target is poisoned or badly poisoned.
41.1%Aqua JetWaterPhysical4010020+1
34.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
26.3%LiquidationWaterPhysical85100120Has a 20% chance of lowering the target’s Defense stat by 1 stage.
24.3%MinimizeNormalStatus120Boosts the user’s evasiveness by 2 stages. The user gains the Minimized status.
19.2%Poison JabPoisonPhysical80100200Has a 30% chance of poisoning the target.
18.9%WaterfallWaterPhysical80100160Has a 20% chance of making the target flinch.
15.3%Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
14.7%StockpileNormalStatus200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
13.8%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Double-EdgeNormalPhysical120100160The user takes 1/3 of the damage dealt by this move.
Pin MissileBugPhysical2595200The user attacks 2 to 5 times in a row.
Hydro PumpWaterSpecial1108080
SurfWaterSpecial90100160This move’s power is doubled against targets that have the Submerged status.
Ice BeamIceSpecial90100120Has a 10% chance of freezing the target.
BlizzardIceSpecial1107080Has a 10% chance of freezing targets. This move never misses in snow.
Thunder WaveElectricStatus90200Paralyzes the target.
ToxicPoisonStatus90120Badly poisons the target. If the user is a Poison type, this move will never miss.
AgilityPsychicStatus200Boosts the user’s Speed stat by 2 stages.
HazeIceStatus200Eliminates every stat change on the entire field.
Self-DestructNormalPhysical20010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
FlailNormalPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
ReversalFightingPhysical100160The less HP the user has left, the greater this move’s power (ranging between 20 and 200).
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
SpikesGroundStatus200Gives the opponent’s side the Spikes status.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
Icy WindIceSpecial5595160Lowers targets’ Speed stats by 1 stage.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Rain DanceWaterStatus80Summons rain for 5 turns.
CrunchDarkPhysical80100160Has a 20% chance of lowering the target’s Defense stat by 1 stage.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
WhirlpoolWaterSpecial3585160Gives the target the Bound status. This move’s power is doubled if the target has the Submerged status.
Spit UpNormalSpecial100120The higher the user’s Stockpiling level, the greater this move’s power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
DiveWaterPhysical80100120The user gains the Submerged status on the turn this move is used, then attacks on the following turn.
Mud ShotGroundSpecial5595160Lowers the target’s Speed stat by 1 stage.
Water PulseWaterSpecial60100200Has a 20% chance of confusing the target.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
AcupressureNormalStatus200Boosts the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
AssuranceDarkPhysical60100120This move’s power is doubled if the target has already taken damage during the turn this move is used.
Aqua TailWaterPhysical9090120
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Gunk ShotPoisonPhysical1208080Has a 30% chance of poisoning the target.
VenoshockPoisonSpecial65100120This move’s power is doubled if the target is poisoned or badly poisoned.
Sludge WavePoisonSpecial95100120Has a 10% chance of poisoning targets.
Acid SprayPoisonSpecial40100200Lowers the target’s Sp. Def stat by 2 stages.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Fell StingerBugPhysical50100200Boosts the user’s Attack stat by 3 stages if this move knocks out the target.
Throat ChopDarkPhysical80100160Gives the target the Throat Chopped status.
Steel RollerSteelPhysical13010080Removes any terrain. This move fails if there is no terrain on the field.
Scale ShotDragonPhysical2590200The user attacks 2 to 5 times in a row. This move lowers the user’s Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Flip TurnWaterPhysical60100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
Chilling WaterWaterSpecial50100200Lowers the target’s Attack stat by 1 stage.