Runerigus

Runerigus

Rank #179GroundGhost

HP
133
Atk
115
Def
165
SpA
70
SpD
125
Spe
50
Total658

Usage Format

Runerigus Abilities

Runerigus Type Effectiveness

Weak to

Ghost2×Water2×Grass2×Ice2×Dark2×

Resistant to

Rock½×Bug½×Poison¼×

Immune to

Normal0×Fighting0×Electric0×

Damaged normally by

Flying1×Ground1×Steel1×Fire1×Psychic1×Dragon1×Fairy1×

Runerigus Moves

Usage Move Type Category Target Power Acc PP Prio Description
82.8%Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
43.7%Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
37%PoltergeistGhostPhysicalSingle1109080This move fails if the target isn’t holding an item.
35.5%Will-O-WispFireStatusSingle—85160Burns the target.
32.2%Ally SwitchPsychicStatusSelf—∞16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
30.4%EarthquakeGroundPhysicalAll100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
19.5%Destiny BondGhostStatusSelf—∞80The user gains the Destiny Bound status. This move fails if used in succession.
17.3%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
10.4%Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
9.8%Iron DefenseSteelStatusSelf—∞160Boosts the user’s Defense stat by 2 stages.
—DisableNormalStatusSingle—100200Gives the target the Move Disabled status for 4 turns.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Night ShadeGhostSpecialSingle—100160Deals 50 HP of damage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—AmnesiaPsychicStatusSelf—∞200Boosts the user’s Sp. Def stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—SandstormRockStatusField—∞80Summons a sandstorm for 5 turns.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Mean LookNormalStatusSingle—∞80Gives the target the Can’t Escape status.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—MementoDarkStatusSingle—100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—TauntDarkStatusSingle—100200Gives the target the Taunted status.
—TrickPsychicStatusSingle—100120The user and the target swap their held items.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Shadow PunchGhostPhysicalSingle60∞200This move never misses.
—Sand TombGroundPhysicalSingle3585160Gives the target the Bound status.
—Calm MindPsychicStatusSelf—∞200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
—Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—Power SwapPsychicStatusSingle—∞120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
—Guard SwapPsychicStatusSingle—∞120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
—Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Dragon PulseDragonSpecialSingle85100120—
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Earth PowerGroundSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Zen HeadbuttPsychicPhysicalSingle8090160Has a 20% chance of making the target flinch.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Guard SplitPsychicStatusSingle—∞120The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
—Power SplitPsychicStatusSingle—∞120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
—Wonder RoomPsychicStatusField—∞120Gives the entire field the Wonder Room status for 5 turns.
—PsyshockPsychicSpecialSingle80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Phantom ForceGhostPhysicalSingle90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—Crafty ShieldFairyStatusOwn Side—∞12+3—
—Brutal SwingDarkPhysicalAll60100200—