Runerigus

Runerigus

Rank #149GroundGhost

HP
133
Atk
115
Def
165
SpA
70
SpD
125
Spe
50
Total658

Usage Format

Runerigus Abilities

Runerigus Type Effectiveness

Weak to

GhostWaterGrassIceDark

Resistant to

Rock½×Bug½×Poison¼×

Immune to

NormalFightingElectric

Damaged normally by

FlyingGroundSteelFirePsychicDragonFairy

Runerigus Moves

Usage Move Type Category Power Acc PP Prio Description
82.6%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
48.6%Body PressFightingPhysical80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
41.3%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
39%Will-O-WispFireStatus85160Burns the target.
36.7%EarthquakeGroundPhysical100100120This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
29.1%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
16.3%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
14%Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
12.4%Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
7.5%Iron DefenseSteelStatus160Boosts the user’s Defense stat by 2 stages.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Confuse RayGhostStatus100120Confuses the target.
HazeIceStatus200Eliminates every stat change on the entire field.
Self-DestructNormalPhysical20010080The user faints upon using this move.
AmnesiaPsychicStatus200Boosts the user’s Sp. Def stat by 2 stages.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
SandstormRockStatus80Summons a sandstorm for 5 turns.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Mean LookNormalStatus80Gives the target the Can’t Escape status.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Rain DanceWaterStatus80Summons rain for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
MementoDarkStatus100120Lowers the target’s Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
TauntDarkStatus100200Gives the target the Taunted status.
TrickPsychicStatus100120The user and the target swap their held items.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Shadow PunchGhostPhysical60200This move never misses.
Sand TombGroundPhysical3585160Gives the target the Bound status.
Calm MindPsychicStatus200Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage.
Rock BlastRockPhysical2590120The user attacks 2 to 5 times in a row.
PaybackDarkPhysical50100120This move’s power is doubled if the user attacks after the target.
Power SwapPsychicStatus120The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats.
Guard SwapPsychicStatus120The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats.
Toxic SpikesPoisonStatus200Gives the opponent’s side the Toxic Spikes status.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Dragon PulseDragonSpecial85100120
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Earth PowerGroundSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Zen HeadbuttPsychicPhysical8090160Has a 20% chance of making the target flinch.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Guard SplitPsychicStatus120The user adds its Defense stat to the target’s Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Power SplitPsychicStatus120The user adds its Attack stat to the target’s Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Wonder RoomPsychicStatus120Gives the entire field the Wonder Room status for 5 turns.
PsyshockPsychicSpecial80100120This is a special move, but the damage it deals is calculated using the target’s Defense stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Crafty ShieldFairyStatus12+3
Brutal SwingDarkPhysical60100200