Decidueye

Decidueye

Rank #205GrassGhost

HP
153
Atk
127
Def
95
SpA
120
SpD
120
Spe
90
Total705

Usage Format

Decidueye Abilities

All Decidueye Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DecidueyeDecidueye
GrassGhost153127951201209070536.6
Hisuian DecidueyeHisuian DecidueyeGrassFighting1631321001151158070537

Decidueye Type Effectiveness

Weak to

FlyingGhostFireIceDark

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

NormalFighting

Damaged normally by

PoisonRockBugSteelPsychicDragonFairy

Decidueye Moves

Usage Move Type Category Power Acc PP Prio Description
86.2%Leaf BladeGrassPhysical90100160This move has a 1-stage Critical-Hit Ratio Boost.
60.5%Spirit ShackleGhostPhysical90100120Gives the target the Can’t Escape status.
40.7%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
37.7%Sucker PunchDarkPhysical701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
28.1%TailwindFlyingStatus160Gives the user’s side the Tailwind status for 4 turns.
26.7%Shadow SneakGhostPhysical4010020+1
22%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
21.6%Brave BirdFlyingPhysical120100160The user takes 1/3 of the damage dealt by this move.
7.7%U-turnBugPhysical70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
5.5%Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Low KickFightingPhysical100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Night ShadeGhostSpecial100160Deals 50 HP of damage.
Double TeamNormalStatus160Boosts the user’s evasiveness by 1 stage.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
HazeIceStatus200Eliminates every stat change on the entire field.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
SpiteGhostStatus100120Removes 4 PP from the move last used by the target.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
False SwipeNormalPhysical40100200
Steel WingSteelPhysical7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Baton PassNormalStatus200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
SynthesisGrassStatus80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Rain DanceWaterStatus80Summons rain for 5 turns.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
ImprisonPsychicStatus120The user gains the Sealing Off status.
Feather DanceFlyingStatus100160Lowers the target’s Attack stat by 2 stages.
AstonishGhostPhysical30100160
Air CutterFlyingSpecial6095200This move has a 1-stage Critical-Hit Ratio Boost.
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Aerial AceFlyingPhysical60200This move never misses.
Frenzy PlantGrassSpecial1509080The user gains the Recharging status on the turn after this move is used.
Magical LeafGrassSpecial60200
RoostFlyingStatus80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
PluckFlyingPhysical60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
Seed BombGrassPhysical80100160
Air SlashFlyingSpecial7595160Has a 30% chance of making the target flinch.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow ClawGhostPhysical70100160This move has a 1-stage Critical-Hit Ratio Boost.
Psycho CutPsychicPhysical70100200This move has a 1-stage Critical-Hit Ratio Boost.
DefogFlyingStatus160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Leaf StormGrassSpecial1309080Lowers the user’s Sp. Atk stat by 2 stages.
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Low SweepFightingPhysical65100200Lowers the target’s Speed stat by 1 stage.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
AcrobaticsFlyingPhysical55100160This move’s power is doubled if the user isn’t holding an item.
HurricaneFlyingSpecial11070120Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Grassy TerrainGrassStatus120Turns the entire field into Grassy Terrain for 5 turns.
Solar BladeGrassPhysical125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
Dual WingbeatFlyingPhysical4090120The user attacks twice in a row.
TrailblazeGrassPhysical50100200Boosts the user’s Speed stat by 1 stage.