Decidueye

Decidueye

Rank #234GrassGhost

HP
153
Atk
127
Def
95
SpA
120
SpD
120
Spe
90
Total705

Usage Format

Decidueye Abilities

All Decidueye Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
DecidueyeDecidueye
GrassGhost153127951201209070536.6
Hisuian DecidueyeHisuian DecidueyeGrassFighting1631321001151158070537

Decidueye Type Effectiveness

Weak to

Flying2×Ghost2×Fire2×Ice2×Dark2×

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

Normal0×Fighting0×

Damaged normally by

Poison1×Rock1×Bug1×Steel1×Psychic1×Dragon1×Fairy1×

Decidueye Moves

Usage Move Type Category Target Power Acc PP Prio Description
76.7%Spirit ShackleGhostPhysicalSingle90100120Gives the target the Can’t Escape status.
73.5%Leaf BladeGrassPhysicalSingle90100160This move has a 1-stage Critical-Hit Ratio Boost.
42.4%TailwindFlyingStatusOwn Side—∞160Gives the user’s side the Tailwind status for 4 turns.
39.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
22.4%Shadow SneakGhostPhysicalSingle4010020+1—
19.1%Sucker PunchDarkPhysicalSingle701008+1This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
15.5%Brave BirdFlyingPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
9.2%PoltergeistGhostPhysicalSingle1109080This move fails if the target isn’t holding an item.
8.2%U-turnBugPhysicalSingle70100200After attacking, the user switches out of battle to be replaced by another party Pokemon.
6.6%Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Low KickFightingPhysicalSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Night ShadeGhostSpecialSingle—100160Deals 50 HP of damage.
—Double TeamNormalStatusSelf—∞160Boosts the user’s evasiveness by 1 stage.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—SpiteGhostStatusSingle—100120Removes 4 PP from the move last used by the target.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—False SwipeNormalPhysicalSingle40100200—
—Steel WingSteelPhysicalSingle7090200Has a 10% chance of boosting the user’s Defense stat by 1 stage.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Baton PassNormalStatusSelf—∞200The user switches out of battle to be replaced by another party Pokemon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokemon switching in.
—SynthesisGrassStatusSelf—∞80Restores 1/2 of the user’s max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—Feather DanceFlyingStatusSingle—100160Lowers the target’s Attack stat by 2 stages.
—AstonishGhostPhysicalSingle30100160—
—Air CutterFlyingSpecialAll Foes6095200This move has a 1-stage Critical-Hit Ratio Boost.
—Bullet SeedGrassPhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Aerial AceFlyingPhysicalSingle60∞200This move never misses.
—Frenzy PlantGrassSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Magical LeafGrassSpecialSingle60∞200—
—RoostFlyingStatusSelf—∞80Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn.
—PluckFlyingPhysicalSingle60100200If the target is holding a Berry, the user eats that Berry and gains its effect.
—Seed BombGrassPhysicalSingle80100160—
—Air SlashFlyingSpecialSingle7595160Has a 30% chance of making the target flinch.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Shadow ClawGhostPhysicalSingle70100160This move has a 1-stage Critical-Hit Ratio Boost.
—Psycho CutPsychicPhysicalSingle70100200This move has a 1-stage Critical-Hit Ratio Boost.
—DefogFlyingStatusSingle—∞160Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
—Leaf StormGrassSpecialSingle1309080Lowers the user’s Sp. Atk stat by 2 stages.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—Low SweepFightingPhysicalSingle65100200Lowers the target’s Speed stat by 1 stage.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—AcrobaticsFlyingPhysicalSingle55100160This move’s power is doubled if the user isn’t holding an item.
—HurricaneFlyingSpecialSingle11070120Has a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.
—Phantom ForceGhostPhysicalSingle90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—Grassy TerrainGrassStatusField—∞120Turns the entire field into Grassy Terrain for 5 turns.
—Solar BladeGrassPhysicalSingle125100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—Dual WingbeatFlyingPhysicalSingle4090120The user attacks twice in a row.
—TrailblazeGrassPhysicalSingle50100200Boosts the user’s Speed stat by 1 stage.