Gourgeist

Gourgeist

Rank #229GhostGrass

HP
140
Atk
110
Def
142
SpA
78
SpD
95
Spe
104
Total669

Usage Format

Gourgeist Abilities

All Gourgeist Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GourgeistGourgeist
GhostGrass140110142789510466912.5
Gourgeist (Small Variety)Gourgeist (Small Variety)GhostGrass13010514278951196699.5
Gourgeist (Large Variety)Gourgeist (Large Variety)GhostGrass15011514278958966914
Gourgeist (Jumbo Variety)Gourgeist (Jumbo Variety)GhostGrass16012014278957466939

Gourgeist Type Effectiveness

Weak to

FlyingGhostFireIceDark

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

NormalFighting

Damaged normally by

PoisonRockBugSteelPsychicDragonFairy

Gourgeist Moves

Usage Move Type Category Power Acc PP Prio Description
77%Trick-or-TreatGhostStatus100200Gives the target the Trick-or-Treating status.
71.6%PoltergeistGhostPhysical1109080This move fails if the target isn’t holding an item.
41.9%Will-O-WispFireStatus85160Burns the target.
37.2%Power WhipGrassPhysical12085120
33.7%Trick RoomPsychicStatus8-7Gives the entire field the Trick Room status for 5 turns.
24.1%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
20.9%TrickPsychicStatus100120The user and the target swap their held items.
17.1%Ally SwitchPsychicStatus16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
10.1%Leech SeedGrassStatus90120Gives the target the Leech Seeded status.
8.8%ImprisonPsychicStatus120The user gains the Sealing Off status.
DisableNormalStatus100200Gives the target the Move Disabled status for 4 turns.
FlamethrowerFireSpecial90100160Has a 10% chance of burning the target.
Hyper BeamNormalSpecial1509080The user gains the Recharging status on the turn after this move is used.
Solar BeamGrassSpecial120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
PsychicPsychicSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
HypnosisPsychicStatus60200Puts the target to sleep.
Confuse RayGhostStatus100120Confuses the target.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
Self-DestructNormalPhysical20010080The user faints upon using this move.
Fire BlastFireSpecial1108580Has a 10% chance of burning the target.
ExplosionNormalPhysical25010080The user faints upon using this move.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
SnoreNormalSpecial50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
CurseGhostStatus120The user loses 1/2 of its max HP to give the target the Cursed status.
Scary FaceNormalStatus100120Lowers the target’s Speed stat by 2 stages.
Sludge BombPoisonSpecial90100120Has a 30% chance of poisoning the target.
Destiny BondGhostStatus80The user gains the Destiny Bound status. This move fails if used in succession.
Giga DrainGrassSpecial75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
AttractNormalStatus100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SafeguardNormalStatus200Gives the user’s side the Safeguard status for 5 turns.
Pain SplitNormalStatus200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
Sunny DayFireStatus80Summons harsh sunlight for 5 turns.
Shadow BallGhostSpecial80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
AstonishGhostPhysical30100160
Bullet SeedGrassPhysical25100200The user attacks 2 to 5 times in a row.
Gyro BallSteelPhysical10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
Worry SeedGrassStatus100120Changes the target’s Ability to Insomnia.
Dark PulseDarkSpecial80100160Has a 20% chance of making the target flinch.
Seed BombGrassPhysical80100160
Focus BlastFightingSpecial1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Energy BallGrassSpecial90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Giga ImpactNormalPhysical1509080The user gains the Recharging status on the turn after this move is used.
Nasty PlotDarkStatus200Boosts the user’s Sp. Atk stat by 2 stages.
Shadow SneakGhostPhysical4010020+1
Grass KnotGrassSpecial100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
RoundNormalSpecial60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
HexGhostSpecial65100120This move’s power is doubled if the target has a status condition.
Phantom ForceGhostPhysical90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
MoonblastFairySpecial95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
Mystical FireFireSpecial75100120Lowers the target’s Sp. Atk stat by 1 stage.
Brutal SwingDarkPhysical60100200
Grassy GlideGrassPhysical55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.