Gourgeist

Gourgeist

Rank #258GhostGrass

HP
140
Atk
110
Def
142
SpA
78
SpD
95
Spe
104
Total669

Usage Format

Gourgeist Abilities

All Gourgeist Forms

Name Type HP Atk Def SpA SpD Spe Total Wt
GourgeistGourgeist
GhostGrass140110142789510466912.5
Gourgeist (Small Variety)Gourgeist (Small Variety)GhostGrass13010514278951196699.5
Gourgeist (Large Variety)Gourgeist (Large Variety)GhostGrass15011514278958966914
Gourgeist (Jumbo Variety)Gourgeist (Jumbo Variety)GhostGrass16012014278957466939

Gourgeist Type Effectiveness

Weak to

Flying2×Ghost2×Fire2×Ice2×Dark2×

Resistant to

Ground½×Water½×Grass½×Electric½×

Immune to

Normal0×Fighting0×

Damaged normally by

Poison1×Rock1×Bug1×Steel1×Psychic1×Dragon1×Fairy1×

Gourgeist Moves

Usage Move Type Category Target Power Acc PP Prio Description
58%PoltergeistGhostPhysicalSingle1109080This move fails if the target isn’t holding an item.
45.1%Trick-or-TreatGhostStatusSingle—100200Gives the target the Trick-or-Treating status.
35%Will-O-WispFireStatusSingle—85160Burns the target.
34.3%Seed BombGrassPhysicalSingle80100160—
30.3%Trick RoomPsychicStatusField—∞8-7Gives the entire field the Trick Room status for 5 turns.
25.3%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
23.1%Power WhipGrassPhysicalSingle12085120—
22.2%Shadow SneakGhostPhysicalSingle4010020+1—
16.3%Leech SeedGrassStatusSingle—90120Gives the target the Leech Seeded status.
14.1%TrickPsychicStatusSingle—100120The user and the target swap their held items.
—DisableNormalStatusSingle—100200Gives the target the Move Disabled status for 4 turns.
—FlamethrowerFireSpecialSingle90100160Has a 10% chance of burning the target.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—HypnosisPsychicStatusSingle—60200Puts the target to sleep.
—Confuse RayGhostStatusSingle—100120Confuses the target.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—Fire BlastFireSpecialSingle1108580Has a 10% chance of burning the target.
—ExplosionNormalPhysicalAll25010080The user faints upon using this move.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Scary FaceNormalStatusSingle—100120Lowers the target’s Speed stat by 2 stages.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—Destiny BondGhostStatusSelf—∞80The user gains the Destiny Bound status. This move fails if used in succession.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—SafeguardNormalStatusOwn Side—∞200Gives the user’s side the Safeguard status for 5 turns.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Shadow BallGhostSpecialSingle80100160Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—ImprisonPsychicStatusSelf—∞120The user gains the Sealing Off status.
—AstonishGhostPhysicalSingle30100160—
—Bullet SeedGrassPhysicalSingle25100200The user attacks 2 to 5 times in a row.
—Gyro BallSteelPhysicalSingle—10080The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).
—Worry SeedGrassStatusSingle—100120Changes the target’s Ability to Insomnia.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Energy BallGrassSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Nasty PlotDarkStatusSelf—∞200Boosts the user’s Sp. Atk stat by 2 stages.
—Grass KnotGrassSpecialSingle—100200The heavier the target, the greater this move’s power (ranging between 20 and 120).
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Ally SwitchPsychicStatusSelf—∞16+2The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—HexGhostSpecialSingle65100120This move’s power is doubled if the target has a status condition.
—Phantom ForceGhostPhysicalSingle90100120The user gains the Concealed status on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
—MoonblastFairySpecialSingle95100160Has a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.
—Mystical FireFireSpecialSingle75100120Lowers the target’s Sp. Atk stat by 1 stage.
—Brutal SwingDarkPhysicalAll60100200—
—Grassy GlideGrassPhysicalSingle55100200If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.