Tinkaton

Tinkaton

Rank #109FairySteel

HP
160
Atk
95
Def
97
SpA
90
SpD
125
Spe
114
Total681

Usage Format

Tinkaton Abilities

Tinkaton Type Effectiveness

Weak to

Ground2×Fire2×

Resistant to

Normal½×Flying½×Rock½×Grass½×Psychic½×Ice½×Dark½×Fairy½×Bug¼×

Immune to

Poison0×Dragon0×

Damaged normally by

Fighting1×Ghost1×Steel1×Water1×Electric1×

Tinkaton Moves

Usage Move Type Category Target Power Acc PP Prio Description
97.9%Gigaton HammerSteelPhysicalSingle16010080This move can’t be used twice in a row.
81.3%Fake OutNormalPhysicalSingle4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
64%Play RoughFairyPhysicalSingle9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
50.8%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
24.7%EncoreNormalStatusSingle—10080Gives the target the Encore status.
12.3%Knock OffDarkPhysicalSingle65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
9.8%FeintNormalPhysicalSingle3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
9.3%Ice HammerIcePhysicalSingle10090120Lowers the user’s Speed stat by 1 stage.
7.5%Wood HammerGrassPhysicalSingle120100160The user takes 1/3 of the damage dealt by this move.
6.8%Helping HandNormalStatusAlly—∞20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
—Swords DanceNormalStatusSelf—∞200Boosts the user’s Attack stat by 2 stages.
—Thunder WaveElectricStatusSingle—90200Paralyzes the target. Ground-type Pokemon are unaffected.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—Light ScreenPsychicStatusOwn Side—∞200Gives the user’s side the Light Screen status for 5 turns.
—ReflectPsychicStatusOwn Side—∞200Gives the user’s side the Reflect status for 5 turns.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—Rock SlideRockPhysicalAll Foes7590120Has a 30% chance of making targets flinch.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—Sweet KissFairyStatusSingle—75120Confuses the target.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—FlatterDarkStatusSingle—100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—Brick BreakFightingPhysicalSingle75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
—EndeavorNormalPhysicalSingle—10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
—Skill SwapPsychicStatusSingle—∞120The user and the target swap their Abilities.
—Fake TearsDarkStatusSingle—100200Lowers the target’s Sp. Def stat by 2 stages.
—Rock TombRockPhysicalSingle6095160Lowers the target’s Speed stat by 1 stage.
—Metal SoundSteelStatusSingle—85200Lowers the target’s Sp. Def stat by 2 stages.
—CovetNormalPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Flash CannonSteelSpecialSingle80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Stone EdgeRockPhysicalSingle1008080This move has a 1-stage Critical-Hit Ratio Boost.
—Stealth RockRockStatusFoe Side—∞200Gives the opponent’s side the Stealth Rock status.
—Smack DownRockPhysicalSingle50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
—Heavy SlamSteelPhysicalSingle—100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Foul PlayDarkPhysicalSingle95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
—QuashDarkStatusSingle—100160Causes the target to move last in the turn.
—BulldozeGroundPhysicalAll60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
—Draining KissFairySpecialSingle50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
—Baby-Doll EyesFairyStatusSingle—10020+1Lowers the target’s Attack stat by 1 stage.
—Brutal SwingDarkPhysicalAll60100200—
—Steel BeamSteelSpecialSingle1409580After attacking, the user takes damage equal to 1/2 of its max HP.
—Skitter SmackBugPhysicalSingle7090120Lowers the target’s Sp. Atk stat by 1 stage.
—PounceBugPhysicalSingle50100200Lowers the target’s Speed stat by 1 stage.
—Hard PressSteelPhysicalSingle—100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).