Tinkaton

Tinkaton

Rank #69FairySteel

HP
160
Atk
95
Def
97
SpA
90
SpD
125
Spe
114
Total681

Usage Format

Tinkaton Abilities

Tinkaton Type Effectiveness

Weak to

GroundFire

Resistant to

Normal½×Flying½×Rock½×Grass½×Psychic½×Ice½×Dark½×Fairy½×Bug¼×

Immune to

PoisonDragon

Damaged normally by

FightingGhostSteelWaterElectric

Tinkaton Moves

Usage Move Type Category Power Acc PP Prio Description
98.5%Gigaton HammerSteelPhysical16010080This move can’t be used twice in a row.
92.2%Fake OutNormalPhysical4010012+3Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
56%Play RoughFairyPhysical9090120Has a 10% chance of lowering the target’s Attack stat by 1 stage.
52.4%ProtectNormalStatus8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
27.8%EncoreNormalStatus10080Gives the target the Encore status.
12.7%FeintNormalPhysical3010012+2This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
10.3%Knock OffDarkPhysical65100200This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
7%Ice HammerIcePhysical10090120Lowers the user’s Speed stat by 1 stage.
6.7%Wood HammerGrassPhysical120100160The user takes 1/3 of the damage dealt by this move.
6%Helping HandNormalStatus20+5Boosts the power of an ally’s move by 50% during the turn this move is used.
Swords DanceNormalStatus200Boosts the user’s Attack stat by 2 stages.
Thunder WaveElectricStatus90200Paralyzes the target.
ScreechNormalStatus85200Lowers the target’s Defense stat by 2 stages.
Light ScreenPsychicStatus200Gives the user’s side the Light Screen status for 5 turns.
ReflectPsychicStatus200Gives the user’s side the Reflect status for 5 turns.
RestPsychicStatus80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
Rock SlideRockPhysical7590120Has a 30% chance of making targets flinch.
SubstituteNormalStatus120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP.
ThiefDarkPhysical60100200If the user is not already holding an item, it steals the target’s held item.
Sweet KissFairyStatus75120Confuses the target.
EndureNormalStatus12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Sleep TalkNormalStatus120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
FlatterDarkStatus100160Boosts the target’s Sp. Atk stat by 1 stage and confuses it.
FacadeNormalPhysical70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Brick BreakFightingPhysical75100160Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
EndeavorNormalPhysical10080Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.
Skill SwapPsychicStatus120The user and the target swap their Abilities.
Fake TearsDarkStatus100200Lowers the target’s Sp. Def stat by 2 stages.
Rock TombRockPhysical6095160Lowers the target’s Speed stat by 1 stage.
Metal SoundSteelStatus85200Lowers the target’s Sp. Def stat by 2 stages.
CovetNormalPhysical60100200If the user is not already holding an item, it steals the target’s held item.
FlingDarkPhysical100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
Flash CannonSteelSpecial80100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Stone EdgeRockPhysical1008080This move has a 1-stage Critical-Hit Ratio Boost.
Stealth RockRockStatus200Gives the opponent’s side the Stealth Rock status.
Smack DownRockPhysical50100160If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status.
Heavy SlamSteelPhysical100120The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Foul PlayDarkPhysical95100160The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.
QuashDarkStatus100160Causes the target to move last in the turn.
BulldozeGroundPhysical60100200Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Draining KissFairySpecial50100120The user’s HP is restored by 3/4 of the damage dealt by this move.
Baby-Doll EyesFairyStatus10020+1Lowers the target’s Attack stat by 1 stage.
Brutal SwingDarkPhysical60100200
Steel BeamSteelSpecial1409580After attacking, the user takes damage equal to 1/2 of its max HP.
Skitter SmackBugPhysical7090120Lowers the target’s Sp. Atk stat by 1 stage.
PounceBugPhysical50100200Lowers the target’s Speed stat by 1 stage.
Hard PressSteelPhysical100120The more HP the target has left, the greater this move’s power (ranging between 1 and 100).