Alolan Persian
Rank #169![]()
HP
140
Atk
80
Def
80
SpA
95
SpD
85
Spe
135
Total615
Usage Format
Alolan Persian Abilities
Fur Coat80.9%
Halves the damage the Pokemon takes from physical moves.
Technician14.7%
Boosts the power of the Pokemon’s moves by 50% if their power is 60 or less.
Rattled4.5%
When the Pokemon takes damage from a Dark-, Ghost-, or Bug-type move or when it is on the receiving end of Intimidate, its Speed stat is boosted by 1 stage.
All Persian Forms
| Name | Type | HP | Atk | Def | SpA | SpD | Spe | Total | Wt |
|---|
| 140 | 90 | 80 | 85 | 85 | 135 | 615 | 32 | ||
| 140 | 80 | 80 | 95 | 85 | 135 | 615 | 33 |
Alolan Persian Type Effectiveness
Weak to
Resistant to
Immune to
Damaged normally by
Alolan Persian Moves
| Usage | Move | Type | Category | Target | Power | Acc | PP | Prio | Description |
|---|
| 78.1% | Fake Out | Single | 40 | 100 | 12 | +3 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | ||
| 64.9% | Parting Shot | Single | — | 100 | 20 | 0 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokemon. | ||
| 54.6% | Foul Play | Single | 95 | 100 | 16 | 0 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. | ||
| 52.6% | Snarl | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Sp. Atk stats by 1 stage. | ||
| 32.6% | Icy Wind | All Foes | 55 | 95 | 16 | 0 | Lowers targets’ Speed stats by 1 stage. | ||
| 20.3% | Taunt | Single | — | 100 | 20 | 0 | Gives the target the Taunted status. | ||
| 10.3% | Protect | Self | — | ∞ | 8 | +4 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| 5.2% | Knock Off | Single | 65 | 100 | 20 | 0 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | ||
| 5.2% | Feint | Single | 30 | 100 | 12 | +2 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | ||
| 4.8% | Fake Tears | Single | — | 100 | 20 | 0 | Lowers the target’s Sp. Def stat by 2 stages. | ||
| — | Body Slam | Single | 85 | 100 | 16 | 0 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | ||
| — | Double-Edge | Single | 120 | 100 | 16 | 0 | The user takes 1/3 of the damage dealt by this move. | ||
| — | Bite | Single | 60 | 100 | 20 | 0 | Has a 30% chance of making the target flinch. | ||
| — | Roar | Single | — | ∞ | 20 | -6 | If there are other Pokemon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokemon at random. | ||
| — | Hyper Beam | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Thunderbolt | Single | 90 | 100 | 16 | 0 | Has a 10% chance of paralyzing the target. | ||
| — | Thunder Wave | Single | — | 90 | 20 | 0 | Paralyzes the target. Ground-type Pokemon are unaffected. | ||
| — | Thunder | Single | 110 | 70 | 12 | 0 | Has a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status. | ||
| — | Dig | Single | 80 | 100 | 12 | 0 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | ||
| — | Hypnosis | Single | — | 60 | 20 | 0 | Puts the target to sleep. | ||
| — | Agility | Self | — | ∞ | 20 | 0 | Boosts the user’s Speed stat by 2 stages. | ||
| — | Screech | Single | — | 85 | 20 | 0 | Lowers the target’s Defense stat by 2 stages. | ||
| — | Double Team | Self | — | ∞ | 16 | 0 | Boosts the user’s evasiveness by 1 stage. | ||
| — | Confuse Ray | Single | — | 100 | 12 | 0 | Confuses the target. | ||
| — | Amnesia | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Def stat by 2 stages. | ||
| — | Rest | Self | — | ∞ | 8 | 0 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. | ||
| — | Slash | Single | 80 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Substitute | Self | — | ∞ | 12 | 0 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute. | ||
| — | Thief | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Snore | Single | 50 | 100 | 16 | 0 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | ||
| — | Curse | Varies | — | ∞ | 12 | 0 | The user loses 1/2 of its max HP to give the target the Cursed status. | ||
| — | Flail | Single | — | 100 | 16 | 0 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). | ||
| — | Spite | Single | — | 100 | 12 | 0 | Removes 4 PP from the move last used by the target. | ||
| — | Endure | Self | — | ∞ | 12 | +4 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | ||
| — | Charm | Single | — | 100 | 20 | 0 | Lowers the target’s Attack stat by 2 stages. | ||
| — | Sleep Talk | Self | — | ∞ | 12 | 0 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | ||
| — | Iron Tail | Single | 100 | 75 | 16 | 0 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. | ||
| — | Rain Dance | Field | — | ∞ | 8 | 0 | Summons rain for 5 turns. | ||
| — | Sunny Day | Field | — | ∞ | 8 | 0 | Summons harsh sunlight for 5 turns. | ||
| — | Psych Up | Single | — | ∞ | 12 | 0 | The user copies the target’s stat changes. | ||
| — | Shadow Ball | Single | 80 | 100 | 16 | 0 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. | ||
| — | Beat Up | Single | — | 100 | 12 | 0 | The target is attacked as many times as the number of Pokemon in the user’s party. Pokemon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokemon. | ||
| — | Uproar | Random | 90 | 100 | 12 | 0 | The user gains the Uproar status. | ||
| — | Flatter | Single | — | 100 | 16 | 0 | Boosts the target’s Sp. Atk stat by 1 stage and confuses it. | ||
| — | Facade | Single | 70 | 100 | 20 | 0 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | ||
| — | Helping Hand | Ally | — | ∞ | 20 | +5 | Boosts the power of an ally’s move by 50% during the turn this move is used. | ||
| — | Endeavor | Single | — | 100 | 8 | 0 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. | ||
| — | Hyper Voice | All Foes | 90 | 100 | 12 | 0 | — | ||
| — | Aerial Ace | Single | 60 | ∞ | 20 | 0 | This move never misses. | ||
| — | Covet | Single | 60 | 100 | 20 | 0 | If the user is not already holding an item, it steals the target’s held item. | ||
| — | Water Pulse | Single | 60 | 100 | 20 | 0 | Has a 20% chance of confusing the target. | ||
| — | U-turn | Single | 70 | 100 | 20 | 0 | After attacking, the user switches out of battle to be replaced by another party Pokemon. | ||
| — | Payback | Single | 50 | 100 | 12 | 0 | This move’s power is doubled if the user attacks after the target. | ||
| — | Assurance | Single | 60 | 100 | 12 | 0 | This move’s power is doubled if the target has already taken damage during the turn this move is used. | ||
| — | Dark Pulse | Single | 80 | 100 | 16 | 0 | Has a 20% chance of making the target flinch. | ||
| — | Night Slash | Single | 70 | 100 | 20 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Seed Bomb | Single | 80 | 100 | 16 | 0 | — | ||
| — | Power Gem | Single | 80 | 100 | 20 | 0 | — | ||
| — | Switcheroo | Single | — | 100 | 12 | 0 | The user and the target swap their held items. | ||
| — | Giga Impact | Single | 150 | 90 | 8 | 0 | The user gains the Recharging status on the turn after this move is used. | ||
| — | Nasty Plot | Self | — | ∞ | 20 | 0 | Boosts the user’s Sp. Atk stat by 2 stages. | ||
| — | Shadow Claw | Single | 70 | 100 | 16 | 0 | This move has a 1-stage Critical-Hit Ratio Boost. | ||
| — | Gunk Shot | Single | 120 | 80 | 8 | 0 | Has a 30% chance of poisoning the target. | ||
| — | Smack Down | Single | 50 | 100 | 16 | 0 | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. | ||
| — | Round | Single | 60 | 100 | 16 | 0 | If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | ||
| — | Quash | Single | — | 100 | 16 | 0 | Causes the target to move last in the turn. | ||
| — | Play Rough | Single | 90 | 90 | 12 | 0 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. | ||
| — | Throat Chop | Single | 80 | 100 | 16 | 0 | Gives the target the Throat Chopped status. | ||
| — | Skitter Smack | Single | 70 | 90 | 12 | 0 | Lowers the target’s Sp. Atk stat by 1 stage. | ||
| — | Burning Jealousy | All Foes | 70 | 100 | 8 | 0 | Burns targets if their stats were boosted during the turn this move is used. | ||
| — | Lash Out | Single | 75 | 100 | 8 | 0 | This move’s power is doubled if the user’s stats were lowered during the turn this move is used. | ||
| — | Trailblaze | Single | 50 | 100 | 20 | 0 | Boosts the user’s Speed stat by 1 stage. | ||
| — | Chilling Water | Single | 50 | 100 | 20 | 0 | Lowers the target’s Attack stat by 1 stage. |