Garbodor

Garbodor

Rank #251Poison

HP
155
Atk
115
Def
102
SpA
80
SpD
102
Spe
95
Total649

Usage Format

Garbodor Abilities

Garbodor Type Effectiveness

Weak to

Ground2×Psychic2×

Resistant to

Fighting½×Poison½×Bug½×Grass½×Fairy½×

Immune to

—

Damaged normally by

Normal1×Flying1×Rock1×Ghost1×Steel1×Fire1×Water1×Electric1×Ice1×Dragon1×Dark1×

Garbodor Moves

Usage Move Type Category Target Power Acc PP Prio Description
49.2%Poison JabPoisonPhysicalSingle80100200Has a 30% chance of poisoning the target.
45.5%Gunk ShotPoisonPhysicalSingle1208080Has a 30% chance of poisoning the target.
43.6%Drain PunchFightingPhysicalSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
35.1%ExplosionNormalPhysicalAll25010080The user faints upon using this move.
33%Stomping TantrumGroundPhysicalSingle75100120This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
27.6%ProtectNormalStatusSelf—∞8+4The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
26.7%Toxic SpikesPoisonStatusFoe Side—∞200Gives the opponent’s side the Toxic Spikes status.
18.3%Rock BlastRockPhysicalSingle2590120The user attacks 2 to 5 times in a row.
15.8%Seed BombGrassPhysicalSingle80100160—
13.7%CurseGhostStatusVaries—∞120The user loses 1/2 of its max HP to give the target the Cursed status.
—Body SlamNormalPhysicalSingle85100160Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
—Hyper BeamNormalSpecialSingle1509080The user gains the Recharging status on the turn after this move is used.
—Solar BeamGrassSpecialSingle120100120The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
—ThunderboltElectricSpecialSingle90100160Has a 10% chance of paralyzing the target.
—ToxicPoisonStatusSingle—90120Badly poisons the target. If the user is a Poison type, this move will never miss.
—PsychicPsychicSpecialSingle90100120Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—ScreechNormalStatusSingle—85200Lowers the target’s Defense stat by 2 stages.
—HazeIceStatusField—∞200Eliminates every stat change on the entire field.
—Self-DestructNormalPhysicalAll20010080The user faints upon using this move.
—SludgePoisonSpecialSingle65100200—
—AmnesiaPsychicStatusSelf—∞200Boosts the user’s Sp. Def stat by 2 stages.
—RestPsychicStatusSelf—∞80Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.
—SubstituteNormalStatusSelf—∞120The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.
—ThiefDarkPhysicalSingle60100200If the user is not already holding an item, it steals the target’s held item.
—SnoreNormalSpecialSingle50100160Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
—Sludge BombPoisonSpecialSingle90100120Has a 30% chance of poisoning the target.
—SpikesGroundStatusFoe Side—∞200Gives the opponent’s side the Spikes status.
—Giga DrainGrassSpecialSingle75100120The user’s HP is restored by 1/2 of the damage dealt by this move.
—EndureNormalStatusSelf—∞12+4During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
—AttractNormalStatusSingle—100160Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
—Sleep TalkNormalStatusSelf—∞120Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
—Pain SplitNormalStatusSingle—∞200The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.
—Metal ClawSteelPhysicalSingle5095200—
—Rain DanceWaterStatusField—∞80Summons rain for 5 turns.
—Sunny DayFireStatusField—∞80Summons harsh sunlight for 5 turns.
—Ancient PowerRockSpecialSingle6010080Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
—StockpileNormalStatusSelf—∞200Boosts the user’s Defense and Sp. Def stats by 1 stage. Raises the user’s Stockpiling level by 1. Can be used up to 3 times.
—SwallowNormalStatusSelf—∞120The higher the user’s Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user’s max HP is restored. Level 2: 1/2 of the user’s max HP is restored. Level 3: The user’s HP is fully restored. This move fails unless the user has the Stockpiling status.
—FacadeNormalPhysicalSingle70100200This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
—RecycleNormalStatusSelf—∞120Regenerates the last held item that the user consumed. The user then holds this item once more.
—Mud ShotGroundSpecialSingle5595160Lowers the target’s Speed stat by 1 stage.
—PaybackDarkPhysicalSingle50100120This move’s power is doubled if the user attacks after the target.
—FlingDarkPhysicalSingle—100120This move’s power and effects depend on the user’s held item. The held item is lost after this move is used.
—Dark PulseDarkSpecialSingle80100160Has a 20% chance of making the target flinch.
—Focus BlastFightingSpecialSingle1207080Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
—Giga ImpactNormalPhysicalSingle1509080The user gains the Recharging status on the turn after this move is used.
—Cross PoisonPoisonPhysicalSingle70100200Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
—VenoshockPoisonSpecialSingle65100120This move’s power is doubled if the target is poisoned or badly poisoned.
—AutotomizeSteelStatusSelf—∞160—
—Sludge WavePoisonSpecialAll95100120Has a 10% chance of poisoning targets.
—Acid SprayPoisonSpecialSingle40100200Lowers the target’s Sp. Def stat by 2 stages.
—RoundNormalSpecialSingle60100160If multiple Pokemon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
—Clear SmogPoisonSpecialSingle50∞160Removes all stat changes from the target. This move never misses.
—BelchPoisonSpecialSingle12090120This move fails unless the user has eaten a Berry during the battle.
—Venom DrenchPoisonStatusAll Foes—100200—
—Body PressFightingPhysicalSingle80100120The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.
—Corrosive GasPoisonStatusAll—100200Causes all other Pokemon on the field to lose their held items.